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Re: Aum 115 ready
[Re: George]
#457041
12/21/15 09:47
12/21/15 09:47
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Joined: Apr 2005
Posts: 796 U.S.A. Michigan
exile
User
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User
Joined: Apr 2005
Posts: 796
U.S.A. Michigan
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Hey guys, just wanted to point out a few things the multiplayer tutorial should fix/update.
1. Client and server environments are not properly mirrored, particle occur twice. To confirm I counted the number of particles on both the server and the client. For the machine gun the server had 50 particles, where as the client had 100. This can also be confirmed by adding a sound to the explosion effect, you should hear the sound once on the server and twice on the client.
2. I have yet to find a way to add sound into the "game" in a reasonable way. Example, so far I have had sounds play twice on the client and once on the server, zero times on the server and once on the client, only on the client, and only on the server.
3. The "hit" locations are inconsistent, this can be observed by having a client shoot a wall. You will notice the "bullet" patterns are different, server side appears to ignore the "accuracy" factor.
All in all this is probably the best tutorial I have ever seen, in more ways than one. If I make any improvements I will be sure to share among the community
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Re: Aum 115 ready
[Re: exile]
#457047
12/21/15 15:33
12/21/15 15:33
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thanks for the feedback and bug reports. A new multiplayer template version that fixes those bugs and adds sound support has been uploaded: http://superku.de/MPTemplate3Patch1.zipPatchnotes: - Fixed inconsistent hit locations. - Dropped the "pan_tilt" compressed angles feature. Now pan and tilt are sent separately, more traffic but more precision. - Fixed hit events being triggered twice on client computers. - There's now a "hit_event_on_server_confirmation" variable. Set it to 1 to have server confirmed but delayed hit events or 0 for immediate hit feedback on the client (may be out of sync every now and then, visually speaking, but uses less traffic and feels better). - Basic sound integration for weapons, items and more. Uses template sounds.
Last edited by Superku; 12/21/15 15:37.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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