Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by AndrewAMD. 12/05/23 10:56
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
6 registered members (3run, AndrewAMD, alibaba, fairtrader, ozgur, TipmyPip), 605 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: increase the aceleration [Re: Marco_Grubert] #45723
05/20/05 01:49
05/20/05 01:49
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
I'd recommend that you do not use ent_morph for creating the car. Instead create the Toyota car inside WED directly.

Re: increase the aceleration [Re: Marco_Grubert] #45724
05/20/05 03:36
05/20/05 03:36
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Why?

Re: increase the aceleration [Re: XNASorcerer] #45725
05/20/05 18:59
05/20/05 18:59
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
It's just a matter of improving performance. A6 has to do some collision detection calculations for the models and once it's done the model gets replaced with something else and the calculations have to be done again. That reduces the startup speed.

Other than that, be careful when adjusting the car's parameters, as these can have a major impact on its behavior. For example you've increased gravity, doubled the car's weight and put a huge amount of drag on it. Try going back to the default settings and make smaller adjustments- it is mostly trial and error to get the behavior right though.

Last edited by Marco_Grubert; 05/20/05 19:36.
About that bug with physics motor in the back tire [Re: Marco_Grubert] #45726
07/31/05 18:39
07/31/05 18:39
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
A question for you Marco_Grubert:
JCL said:
Quote:

Unlike prior updates, this one will also not be 100% compatible to its predecessors.




I have some levels done already, but exists a bug with physics motor in the back tires of a car. So, ifthe next update will note be 100% compatible to its predecessors, will my levels still work? I know you can say this: "It's a bad idea to rely your game upon future features. Take only into account what's already available in the current version." But the physics engine for cars is available.
Thanks.

Page 2 of 2 1 2

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1