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Re: crash after level_load
[Re: Dico]
#457685
01/26/16 15:48
01/26/16 15:48
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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you can view memory usage in windows tadk manager-memory ..
have you checked your nexus reserve ?
thats all i can think of given what everyone has thought of already .
good luck
Compulsive compiler
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Re: crash after level_load
[Re: Dico]
#457702
01/27/16 10:18
01/27/16 10:18
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Joined: Feb 2006
Posts: 1,011 Germany
pegamode
OP
Serious User
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OP
Serious User
Joined: Feb 2006
Posts: 1,011
Germany
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Can you load this room without game_save and , how you save your level ? Can you test by load your level with just game_save and without level_load function ? I don't use "game_save". I've written an own function that fills a struct with all needed data and then write it into a file (and vice versa when loading the savegame).
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Re: crash after level_load
[Re: pegamode]
#457739
01/28/16 20:44
01/28/16 20:44
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I finally found the time to place the characters into the rooms that lead into the crash right at the start of the game.
Result: the crash still occurs
So at least I can say that it's no issue with the savegame, neither it's something in the characters' inventories nor something that happened during playtime.
I hope to find some more time on the weekend to dive deeper into the code. I wish you to find and fix everything that causes this crash as soon as possible! Unfortunately there is nothing I could help with. Keep it up man! Best regards!
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