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Re: Antaris - Last project stage / Letzte Projektp
[Re: TheExpert]
#45783
08/15/05 11:50
08/15/05 11:50
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Joined: Nov 2004
Posts: 1,083 Germany
rincewind
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Dear Expert,
thanks a lot, these are pretty good suggestions
I already changed the enemies, to let them all have different strengths and weaknesses. The Crusader is very fast but has got no armour and doesn't shoot too accurately (doesn't hit each time) and deals limited damages only. Other enemies will be either slower and stronger or shoot more precisely or deal more damage.
That's quite a coincidence. I am very fond of railguns an I especially like the sound of the rotating barrel in Unreal Tournament before the actual shooting starts. The railgun is the next gun I am planning to implement. It will be a mix of the Heavy Machine Gun as seen in the "Alien" movies and a good old-school railgun.
You'll be able to play the whole thing around this year's christmas time.
Oh, I see, you want enemies with a railgun.. Good idea :-)
Best regards Rincewind.
Last edited by rincewind; 08/15/05 11:56.
Born for runes
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Re: Antaris - Last project stage / Letzte Projektp
[Re: Calined]
#45785
08/15/05 11:55
08/15/05 11:55
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Joined: Nov 2004
Posts: 1,083 Germany
rincewind
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Hallo Cal,
vielen Dank für den netten Hinweis :-)
Born for runes
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Re: Antaris - Last project stage / Letzte Projektp
[Re: rincewind]
#45786
08/15/05 12:19
08/15/05 12:19
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Joined: Aug 2004
Posts: 593 Germany
Efrint
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Developer
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Posts: 593
Germany
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das vieh sieht ja irre aus.... wird das ein spiel in dem stil von Resident Evil, oder sowas? wirklich sehr vielversprechend MfG Efrint
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Re: Antaris - Last project stage / Letzte Projektp
[Re: draculaFactory]
#45789
08/15/05 18:25
08/15/05 18:25
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Joined: Nov 2004
Posts: 1,083 Germany
rincewind
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Hi Slizzer,
I don't know exactly what you're trying to say. Like mentioned before: This is not the original model from Realspawn's Doom pack.. I only used the head and the arms. I think the original models converted by Realspawn are really great.
Best regards Rincewind
Born for runes
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Re: Antaris - Last project stage / Letzte Projektp
[Re: rincewind]
#45790
08/17/05 15:51
08/17/05 15:51
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Joined: Aug 2002
Posts: 673 Las Cruces, NM
JimFox
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Posts: 673
Las Cruces, NM
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I see that you have been busy!! Nice work as always. Best wishes,
Jim
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Re: Antaris - Last project stage / Letzte Projektp
[Re: rincewind]
#45791
08/18/05 02:43
08/18/05 02:43
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
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Yea great models. What I was saying was it was gross, it was bloody and stuff and scarey looking when I looked at it I got sick. LOL!
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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Re: Antaris - Last project stage / Letzte Projektp
[Re: draculaFactory]
#45792
08/18/05 07:55
08/18/05 07:55
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Joined: Nov 2004
Posts: 1,083 Germany
rincewind
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Hello Jim, hello Slizzer,
thanks a lot, thats very kind of you. I like that scary look too, but I guess it's mostly due to Realspawn's fantastic conversíon, on which the model is based, so cudos go to him. Yesterday I finished the animations and started implementing the Newton engine, so you will be able to destroy a lot of thinsg in the game.
Best regards Rincewind
Born for runes
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