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Re: unreal engine 4
[Re: Superku]
#457896
02/05/16 16:01
02/05/16 16:01
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I think it does have some really nice benefits and can help when designing levels, however, I guess it's not really suited for hour-long sessions of level editing with wearing all the gear. It's more intuitive for sure and the spatial impression that you get will give you a good sense of all the proportions and positioning but I don't think it's going to replace the traditional way of editing levels, at least not in the near future.
POTATO-MAN saves the day! - Random
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Re: unreal engine 4
[Re: Kartoffel]
#457901
02/05/16 21:12
02/05/16 21:12
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I think it's completely useless, at least at this stage of development (as shown on the video), even the guy testing (using) it is having some troubles with placing/rotating objects accurately (as you can see by yourself manipulations are really inaccurate, objects are 'jerking' especially when rotating them). Even if on the other hand it looks refreshing and interesting, well... I'm wouldn't sacrifice the quality and speed of development in exchange for innovations and some fresh looking but useless things like that. Edit: but well.. this is still better than WED hahahaa Greets
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Re: unreal engine 4
[Re: 3run]
#457905
02/06/16 09:12
02/06/16 09:12
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Well I've seen the livestream and I was quite impressed, tbh. There are quite a few features for things like position/angle snapping placement helpers, and the guy showcasing it didn't seem as helpless as in the video sivan posted. They also said that navigating around is actually faster using the VR mode, not sure if that's true, though. In the end you can't really tell whether it's garbage or super useful without having tested it.
POTATO-MAN saves the day! - Random
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Re: unreal engine 4
[Re: Kartoffel]
#457911
02/06/16 10:44
02/06/16 10:44
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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In the end you can't really tell whether it's garbage or super useful without having tested it. Yeah, that's true. But I wouldn't bother myself buying and testing it cause I don't really see any sense in using it. Greets
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Re: unreal engine 4
[Re: 3run]
#457912
02/06/16 11:37
02/06/16 11:37
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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It would be nice to switch between traditional mapping and VR, so to keep your work more refreshing / fun to do. Perhaps it can also give your more ideas about your map cause your working with it through another way?
Last edited by Reconnoiter; 02/06/16 11:37.
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