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Re: Antaris - Last project stage / Letzte Projektp [Re: TheExpert] #45783
08/15/05 11:50
08/15/05 11:50
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
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rincewind  Offline OP
Serious User

Joined: Nov 2004
Posts: 1,083
Germany
Dear Expert,

thanks a lot, these are pretty good suggestions

I already changed the enemies, to let them all have different strengths and weaknesses. The Crusader is very fast but has got no armour and doesn't shoot too accurately (doesn't hit each time) and deals limited damages only. Other enemies will be either slower and stronger or shoot more precisely or deal more damage.


That's quite a coincidence. I am very fond of railguns an I especially like the sound of the rotating barrel in Unreal Tournament before the actual shooting starts. The railgun is the next gun I am planning to implement. It will be a mix of the Heavy Machine Gun as seen in the "Alien" movies and a good old-school railgun.

You'll be able to play the whole thing around this year's christmas time.

Oh, I see, you want enemies with a railgun.. Good idea :-)

Best regards
Rincewind.

Last edited by rincewind; 08/15/05 11:56.

Born for runes
Re: Antaris - Last project stage / Letzte Projektp [Re: TheExpert] #45784
08/15/05 11:53
08/15/05 11:53
Joined: Mar 2004
Posts: 564
Richmond, BC, Canada
Calined Offline
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Calined  Offline
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Joined: Mar 2004
Posts: 564
Richmond, BC, Canada


take a listen on my Portfolio Site
Re: Antaris - Last project stage / Letzte Projektp [Re: Calined] #45785
08/15/05 11:55
08/15/05 11:55
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
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rincewind  Offline OP
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Joined: Nov 2004
Posts: 1,083
Germany
Hallo Cal,

vielen Dank für den netten Hinweis :-)


Born for runes
Re: Antaris - Last project stage / Letzte Projektp [Re: rincewind] #45786
08/15/05 12:19
08/15/05 12:19
Joined: Aug 2004
Posts: 593
Germany
Efrint Offline
Developer
Efrint  Offline
Developer

Joined: Aug 2004
Posts: 593
Germany
das vieh sieht ja irre aus....
wird das ein spiel in dem stil von Resident Evil, oder sowas?

wirklich sehr vielversprechend

MfG Efrint

Re: Antaris - Last project stage / Letzte Projektp [Re: Efrint] #45787
08/15/05 14:57
08/15/05 14:57
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
@rincewind hehe egal aus welchem packed ^^und thx für dein Lob. Ich versuch halt immer der Communitie zuhelfen und modele oder teilweise konvertiere models um wie z.B. dir sollche tollen dinge zuermöglichen da es mir einer seits spaß macht und anders seits die ergbnisse gern dann zocke und sollt ich was von mir sehn auch was stolz schmunzeln kann ^^ mach aufjedenfall weiter so bin weiter auf die Levels und kreaturen gespannt und vorallem auf ein HUD. wenn du Grafiken brauchst dafür schreib mir mal vielleicht kann ich dir was helfen bis dann...

Re: Antaris - Last project stage / Letzte Projektp [Re: rincewind] #45788
08/15/05 17:49
08/15/05 17:49
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline
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draculaFactory  Offline
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
That Sabaoth model in that doom pack is nasty.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: Antaris - Last project stage / Letzte Projektp [Re: draculaFactory] #45789
08/15/05 18:25
08/15/05 18:25
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
Serious User
rincewind  Offline OP
Serious User

Joined: Nov 2004
Posts: 1,083
Germany
Hi Slizzer,

I don't know exactly what you're trying to say. Like mentioned before: This is not the original model from Realspawn's Doom pack.. I only used the head and the arms. I think the original models converted by Realspawn are really great.

Best regards
Rincewind


Born for runes
Re: Antaris - Last project stage / Letzte Projektp [Re: rincewind] #45790
08/17/05 15:51
08/17/05 15:51
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
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Joined: Aug 2002
Posts: 673
Las Cruces, NM
I see that you have been busy!! Nice work as always.
Best wishes,


Jim
Re: Antaris - Last project stage / Letzte Projektp [Re: rincewind] #45791
08/18/05 02:43
08/18/05 02:43
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline
User
draculaFactory  Offline
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Yea great models. What I was saying was it was gross, it was bloody and stuff and scarey looking when I looked at it I got sick. LOL!


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: Antaris - Last project stage / Letzte Projektp [Re: draculaFactory] #45792
08/18/05 07:55
08/18/05 07:55
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
Serious User
rincewind  Offline OP
Serious User

Joined: Nov 2004
Posts: 1,083
Germany
Hello Jim, hello Slizzer,

thanks a lot, thats very kind of you. I like that scary look too, but I guess it's mostly due to Realspawn's fantastic conversíon, on which the model is based, so cudos go to him. Yesterday I finished the animations and started implementing the Newton engine, so you will be able to destroy a lot of thinsg in the game.

Best regards
Rincewind


Born for runes
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