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Re: Engine crash after level_load [Re: Wjbender] #458156
02/22/16 13:12
02/22/16 13:12
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline OP
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pegamode  Offline OP
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Joined: Feb 2006
Posts: 1,011
Germany
Hi JCL,

have you been able to reproduce the crash on your system with the test-project I provided?

Kind regards,
Sascha.

Re: Engine crash after level_load [Re: pegamode] #458171
02/23/16 12:05
02/23/16 12:05
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
Not yet, but I'll do that in the next time. If you're using models with mixed textured and empty skins, it can indeed be the same bug that was recently found.

Re: Engine crash after level_load [Re: jcl] #458172
02/23/16 13:29
02/23/16 13:29
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline OP
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pegamode  Offline OP
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Posts: 1,011
Germany
Thanks ... we're going to start our beta phase soon and it would be important to get rid of those sporadic crashes first.

Re: Engine crash after level_load [Re: pegamode] #458205
02/26/16 07:30
02/26/16 07:30
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline OP
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pegamode  Offline OP
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Germany
Our models have either textured skins or none, but not a mixture.

Is there any update on this issue?

Re: Engine crash after level_load [Re: pegamode] #458206
02/26/16 07:59
02/26/16 07:59
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
I could indeed reproduce the crash. It is not caused by the mixed skin bug, but by invalid memory content. Either you have a damaged model or image, or something else in your project is writing into memory.

I've given it to a colleague for looking closer into it next week. In any case you do not need to wait for the skin bug fix since that is not the problem of your project.

Re: Engine crash after level_load [Re: jcl] #458207
02/26/16 08:21
02/26/16 08:21
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline OP
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pegamode  Offline OP
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Germany
Ok. Thanks for the quick response and for taking a look into it.

Re: Engine crash after level_load [Re: pegamode] #458210
02/26/16 16:50
02/26/16 16:50
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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Posts: 27,986
Frankfurt
I just got confirmation that it's not a wrong model, but in fact an engine bug. More details next week.

Re: Engine crash after level_load [Re: jcl] #458211
02/26/16 18:00
02/26/16 18:00
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline OP
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pegamode  Offline OP
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Germany
Thanks for the information ... I'm looking forward to more details next week.

Re: Engine crash after level_load [Re: pegamode] #458245
02/29/16 10:05
02/29/16 10:05
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
The crash was caused by a texture being overwritten under certain, very rare circumstances. That's why it was so hard to reproduce since it disappeared when arbitrary models are added to the level.

As this is the second serious bug found in the last time, we'll produce a quick interim update within the next 2 weeks.

Re: Engine crash after level_load [Re: jcl] #458246
02/29/16 10:15
02/29/16 10:15
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
Good news!


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