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Re: What are you working on? [Re: HenWoll] #458197
02/25/16 01:53
02/25/16 01:53
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
BlackJack@ I really loved the style you have in your game, it's awesome! Models, levels, sprites and effect they looks so cool! But you really have to consider on making everything more smooth! F.e. add blending between animations (it really don't fit overall quality of the game, when NPC switch from IDLE to TALK animations etc), add recoil for weapons (to make them look more powerful, double-barrelled shotgun seems to be really weak to me... also there is that strange lag when you shoot enemy and it spawns blood particles and disappears, maybe you could also add ragdolls!), add draw/holster animations for weapons (simply morphing/swaping models also doesn't really fit the overall quality of the game), footsteps seems to be out of sync with the camera bob effect (the bob effect itself sometimes looks like the player is actually limping as if he was hurt). Such simple things will significantly improve the way game looks and feels! Anyway, I'm really happy to see such projects going on with Acknex engine! laugh Please keep us updated, or even create a thread for your project, I'm pretty sure forum members will be really interested in some project details etc.


Best regards!


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Re: What are you working on? [Re: 3run] #458199
02/25/16 11:25
02/25/16 11:25
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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HenWoll  Offline
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Joined: Feb 2011
Posts: 124
Germany Nrw Herford
Thank you for your quick response !

you have a really good contemplation in terms of our project wink
ok well most of it is known to us that with the npc animations do I look like I solve it best
to ask I will soon use this forum to solve the problems
the project imagine I would , however, only dan whom the project so far as is currently located there indeed in development

and I need to improve my knowledge of english.

where we require assistance , is the area reserved shader
since we have only recently become the com edition it really difficult for us to deal with it

should see even more interest for the project have , I have in my banner a link to the facebook page.

thanks for the kritick laugh

Re: What are you working on? [Re: HenWoll] #458202
02/25/16 16:46
02/25/16 16:46
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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@BlackJack, looks pretty cool. As 3run said, could use some smoothing and graphic polishing but it is definitely something that looks fun. laugh

ps: you should remove the 'factory clock' animation/sprite when changing weapons.

Re: What are you working on? [Re: Reconnoiter] #458215
02/27/16 01:33
02/27/16 01:33
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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HenWoll  Offline
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Joined: Feb 2011
Posts: 124
Germany Nrw Herford
@Reconnoiter
Are you serious ? this is the 4th version of the weapon speed switch system , but this is good for happiness , the fast selection of weapons,
to clear selection you have the inventory system laugh ps .. which must face are smoothed exactly ? the shotgun I immediately fixed because of your kritick

thanx guys.

here is the real inventory system , when you dont like the fast switch system laugh


we hafe 2 types of switch system´s for the inventory
1th: is the fast switch of the weapons
the 2th : type iu the real switch system from the weapons and the items .

ps here can you see the first version from the fast switch menu frown

^^ this video is older and the weapon desing is older with sounds
https://www.youtube.com/watch?v=Mf-w9Gc-DwA

Last edited by BlackJack; 02/27/16 02:02.
Re: What are you working on? [Re: HenWoll] #458217
02/27/16 11:45
02/27/16 11:45
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: BlackJack
@Reconnoiter
Are you serious ? this is the 4th version of the weapon speed switch system , but this is good for happiness , the fast selection of weapons,
to clear selection you have the inventory system laugh ps .. which must face are smoothed exactly ? the shotgun I immediately fixed because of your kritick
, is this game commercial or is it free? To put it direct; whether it will be commercial or free the gameplay seems like fun, but if it is commercial than the graphics look a bit dated (stiff/wooden animations namely. e.g. the animations of the enemy monsters).

As for the reloading animation (please note the weapon switiching system is fine, I am talking purely about the visuals), the idea of the factory clock thingy is not bad its just covers way to much screen. So I think if you decrease its scale a bit it will look better. Also just saw your older video, I think the reloading sprite is their better since it is transparent (so it covers less view). Perhaps the current reload sprite could be used for a game saving icon? (/decrease its scale, let it rotate and put it in a corner and I think it will look good laugh )

Also nice icons. Keep it up.

Re: What are you working on? [Re: Reconnoiter] #458222
02/27/16 20:57
02/27/16 20:57
Joined: Sep 2012
Posts: 2
FLD Offline
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FLD  Offline
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Joined: Sep 2012
Posts: 2
I learn ....
my first project crazy


first video:
https://youtu.be/S_l3xBB-L48

Re: What are you working on? [Re: FLD] #458223
02/27/16 23:00
02/27/16 23:00
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
@FLD, great, now enemies grin
have fun with it

Re: What are you working on? [Re: Reconnoiter] #458234
02/28/16 15:18
02/28/16 15:18
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
BlackJack@ I agree with all that Reconnoiter said. Perhaps you could take a look at the way weapon changing cycle made in DooM 4.
Quote:
DooM4:

Your older version:

Your newer version:
As you cans see, in your case using model (animated) looks pretty nice, but it's not useful at all, in fact it actually disturbs you, by blocking most part of the screen! So while you enjoying all the fancy look of animated cycling things, enemies can get by you and punch all the health points out of you grin Look how it's made in DooM4, TRANSLUCENT! and the main part of the screen is not blocked (even if it's blurred). Anyway, it's your game, keep it up! It has some nice looking style (borderland's style), but I really hope it won't be one of those projects that nowadays made, where visuals are pretty nice, but the gameplay part is not that good.

FLD@ it looks good, but it's not made with physX, am I right? I'm saying that, cause to my taste the way it climbed up the hill was a bit not realistic. laugh

Greets


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Re: What are you working on? [Re: 3run] #458238
02/28/16 21:48
02/28/16 21:48
Joined: Sep 2012
Posts: 2
FLD Offline
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FLD  Offline
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Joined: Sep 2012
Posts: 2
@Reconnoiter
@3run
I have fun... of course, not finished.
I will try also use PhysX crazy

Re: What are you working on? [Re: FLD] #458304
03/03/16 16:57
03/03/16 16:57
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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HenWoll  Offline
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Joined: Feb 2011
Posts: 124
Germany Nrw Herford
@Reconnoiter

oh no ^^ this is a free Game we are all hobby developer about the team can i say My team is currently about 5 people , we have a musician, a sound-desinger , me of as model and textur-maker and 2 coder then 3 dubber fan as synchronous speaker, and i know for this stiff/wooden graphics and i really hope i can fixit with some shaders,
3 years ago we used shade-c but it was really buggy. and yess you have really right with the weapon switch system, so i worked of a new desing , i make it smaller and better.



for that I can say I am working on a 7nd opponent we have another enemy type , a mix of destroier and Berserker.

i hope do you like it laugh

oh yeah , the shotgun has also been fixed , they besizt a new animation and the recoil was revised


Last edited by BlackJack; 03/03/16 17:00.
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