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Gamestudio 8.47 #458376
03/07/16 14:51
03/07/16 14:51
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
A new version is available for a public beta test:

http://server.conitec.net/down/gstudio_8470.exe

This version is supposed to fix the two random crash bugs that were recently reported. Please check carefully if everything works.

Re: Gamestudio 8.47 [Re: jcl] #458377
03/07/16 15:12
03/07/16 15:12
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
Serious User
pegamode  Offline
Serious User

Joined: Feb 2006
Posts: 1,011
Germany
I can confirm that the reported engine crash doesn't occur with this new version.

I'll do some further tests this evening.

Re: Gamestudio 8.47 [Re: pegamode] #458380
03/07/16 17:16
03/07/16 17:16
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Seems to fix the Wichtelwald problem as well. I'll quote the original post in the corresponding thread.

Re: Gamestudio 8.47 [Re: FBL] #458383
03/07/16 17:30
03/07/16 17:30
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Great, thanks!

So far everything is working fine in multiple projects. Yesterday my main project started to crash ("acknex has stopped working") when using "Test Run" instead of "Run Current Script", I assume because of different command line options. This crash is now gone, too.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Gamestudio 8.47 [Re: Superku] #458388
03/07/16 20:13
03/07/16 20:13
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
Serious User
pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
Have there been any changes within the compiler?

With this new version I get a "Wrong type CONV:POINTER::DOUBLE" when trying to access one of my external dlls.

I try to break this issue down to a small test script.

Re: Gamestudio 8.47 [Re: pegamode] #458389
03/07/16 20:57
03/07/16 20:57
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
Serious User
pegamode  Offline
Serious User

Joined: Feb 2006
Posts: 1,011
Germany
Here's a little test script:

plugin_test.rar

This one works fine with 8.46 but gives me a syntax error with 8.47.

Re: Gamestudio 8.47 [Re: pegamode] #458390
03/07/16 21:17
03/07/16 21:17
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Your header misses all type information completely. Frankly I'm surprised it ever compiled in the first place.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Gamestudio 8.47 [Re: WretchedSid] #458391
03/07/16 21:29
03/07/16 21:29
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I really don't like that thing of not writing type information but AFAIK all parameters without type are expected to be/ treated as var, as well as the "function" keyword itself (or is it void?). So that should be fine I guess.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Gamestudio 8.47 [Re: Superku] #458392
03/07/16 21:32
03/07/16 21:32
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
As far as I remember you don't need type declarations in dll function prototypes. At least there are none in the basic dll plugin example in the manual.

Re: Gamestudio 8.47 [Re: pegamode] #458393
03/07/16 21:46
03/07/16 21:46
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I think that's only because the DLL functions in the example use and return var values, something with that _VAR(...) macro or whatever it was.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
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