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Re: What are you working on? [Re: rayp] #460101
06/16/16 08:11
06/16/16 08:11
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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@3run: just to make your job easier, there are some 2D sprite bone animation tools out there, just check this blog: http://kaliko.com/blog/2d-skeletal-animation-tools/


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #460103
06/16/16 09:26
06/16/16 09:26
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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little bit of overkill here:

realistic lightrays (/fog shadows)

video

...my gpu is on fire ;_;


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Re: What are you working on? [Re: Kartoffel] #460104
06/16/16 10:27
06/16/16 10:27
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Amazing, wow!


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #460105
06/16/16 10:41
06/16/16 10:41
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Thanks laugh

However, even with some optimizations it won't get fast enough to be used in a game. smirk


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Re: What are you working on? [Re: Kartoffel] #460106
06/16/16 10:50
06/16/16 10:50
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Already guessed this grin

Check this out grin ...next gen Video games ^^
https://www.youtube.com/watch?v=p747PrxmZJ4

Last edited by rayp; 06/16/16 11:21.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: sivan] #460109
06/16/16 11:21
06/16/16 11:21
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Originally Posted By: sivan
@3run: just to make your job easier, there are some 2D sprite bone animation tools out there, just check this blog: http://kaliko.com/blog/2d-skeletal-animation-tools/
Thank you for an idea, I already knew about such tools, and I even do own one. But thing is, that those tools are used for animating vector characters , and they aren't suitable for low res. pixelated animations. So no easy way for me, but it's fun anyway.


Kartofel, that looks very nice! BTW it reminded me of the shader pipeline that was made by txesmi, take a look at this video:
Ligths in the fog


Best regards!


Looking for free stuff?? Take a look here: http://badcom.at.ua
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Re: What are you working on? [Re: 3run] #460110
06/16/16 11:45
06/16/16 11:45
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Originally Posted By: 3run
Kartofel, that looks very nice! BTW it reminded me of the shader pipeline that was made by txesmi, take a look at this video:
Ligths in the fog
cool stuff!
Pretty sure he's using the same (or a very similar) method as me. But he most likely did some good optimizations.

In my case it's kind of a bruteforce approach... the lightrays in the screenshot I've posted
increase the sample count from 6-9 (light + shadow) to 206 (light + shadow + lightrays) samples
per pixel ...per light ;_;

That's why a single light at a 1600x900 resolution causes the framerate to crash down to 50-60 fps.
On second thought, however, it should be waaay faster with some clever optimazations like using
a lower resolution for the lightrays and adding dithering (greatly decreasing the sample count at
the expense of some visual noise)

I might play around with it a little more laugh

edit:
Originally Posted By: rayp
Already guessed this grin

Check this out grin ...next gen Video games ^^
https://www.youtube.com/watch?v=p747PrxmZJ4
haha grin


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #460111
06/16/16 12:05
06/16/16 12:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Originally Posted By: Kartoffel
I might play around with it a little more laugh
Please do, cause acknex really lacks some good looking fast shaders! laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #460113
06/16/16 12:14
06/16/16 12:14
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Originally Posted By: 3run
good looking
maybe, yeah

Originally Posted By: 3run
fast
nope on that one.

acknex's rendering is just horribly slow, and there's almost no flexibility so I can't really bypass
this and do things my own way. On top of that, good old (antique) directx 9 is not only a bit slower
than newer versions but I'm also missing a few features to improve performance...


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #460114
06/16/16 12:35
06/16/16 12:35
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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Germany
Quote:
acknex's rendering is just horribly slow
True


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Page 479 of 554 1 2 477 478 479 480 481 553 554

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