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Re: Neue Demoversion / New demo version [Re: rincewind] #46003
03/06/07 15:29
03/06/07 15:29
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
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Germany
I´m really glad that your project grows and that you keep up your work! I think Antaris will run much better on my new machine.


no science involved
Re: Neue Demoversion / New demo version [Re: fogman] #46004
03/06/07 15:55
03/06/07 15:55
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
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rincewind  Offline OP
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Joined: Nov 2004
Posts: 1,083
Germany
Thank you fogman,

yes... I am really happy with the way it goes now. It grows because I don't care for critics any more. Less levels but made with more care...It was helpful for me to post no more demos.. as people kept filing ridiculous complaints like "Hey, I want a different keyboard control" or "Hey, I want a gun that shoots yellow tulips" or my all-time favourite: "Hey add more details".

All this distracted my from doing what I really wanted, which I do now.

And congrats to your new computer :-)))

Cheers Rincewind


Born for runes
Re: Neue Demoversion / New demo version [Re: rincewind] #46005
03/06/07 19:10
03/06/07 19:10
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Rincewind, I love your "fast and dirty" way of level building!

Don't get me wrong, I actually mean this absolutely positive!

Although it doesn't relate to, it reminds me to my teacher of the art lesson who said:
Draw fast, don't try to make it precisely. You will do the same mistakes, precisely or fast, because there are mistakes that you _have_ to make - to get rid of them!

Your way of level building seems a good way for beginners and hobbiest (I know, it's because of a deeper wisdom, that you do it this way!)!

How can you be so fast?

Can you give some hints from your experiences?

Re: Neue Demoversion / New demo version [Re: Pappenheimer] #46006
03/06/07 19:27
03/06/07 19:27
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Yeah, that´s good work good. For a single man team it´s impressive.


:L
Re: Neue Demoversion / New demo version [Re: Pappenheimer] #46007
03/06/07 19:31
03/06/07 19:31
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
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rincewind  Offline OP
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Posts: 1,083
Germany
Dear Pappemheimer,

I don't get you wrong.. I know exactly what you mean. Thanks for the wise words.
I agree that it is good for beginners and hobbyists, because that's what I am:-)

About giving some hints: This is exactly what I am doing at the moment. I am working on an Unreal Tournament-like game. At the same time, I write down, everyhting I do when building this level in PDF file. I want to create a detailed step-by-step tutorial that is easy to understand for beginners. A soon as it is finished I will post the document and the level here.

Some hints in advance: If you don't really know how to start with a first level.. think about your favourite games... collect some screenshots from your favourite games or images from 3d galleries like 3DTotal or others. Arrange the screenshots you like on blank in the way you would like to build your level.. This should give you a first idea of how to start...

Try to work with shadows.. place lights in way so that structures you build create interesting shadows to get some atmosphere.

Facade textures are hard to find in the INternet and it is cumbersome task to make them from scratch, so look for building models e.g. on Turbosquid. Look at the model pictures. Here, you can cut out elements for your own building textures. If you have any games at home, play them and make screenshot of the textures. You can use elements of these textures as a basis to make your own.

MOre tipps will come with the tutorial.. hope someone will find it helpful.

CHeers
Rince


Born for runes
Re: Neue Demoversion / New demo version [Re: EX Citer] #46008
03/06/07 19:54
03/06/07 19:54
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Antwerp,Belgium
Quote:

Yeah, that´s good work good. For a single man team it´s impressive.




Same thought here rince
This is looking very promising up untill now, btw when do you plan to release a possible demo ??

Cheers

Frazzle


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Re: Neue Demoversion / New demo version [Re: frazzle] #46009
03/06/07 20:03
03/06/07 20:03
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
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rincewind  Offline OP
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Joined: Nov 2004
Posts: 1,083
Germany
Dear Frazzle,

thanks, you're very kind. I actually won't post any more demos.. just the finished game, which will be for free.

See my post above:

Quote:

yes... I am really happy with the way it goes now. It grows because I don't care for critics any more. Less levels but made with more care...It was helpful for me to post no more demos.. as people kept filing ridiculous complaints like "Hey, I want a different keyboard control" or "Hey, I want a gun that shoots yellow tulips" or my all-time favourite: "Hey add more details".

All this distracted my from doing what I really wanted, which I do now.





You see, people kept demanding things from me that I couldn't fulfill. And the same people from this forum that bashed away at me for the demos, saying it was bad stuff contacted me on ICQ, asking be to build models, levels and even complete games for them. When I said that I couldn't do that, they called me names and stuff. That really frustrated me. Don't get me wrong I really like this forum but I finally want to do what I always wanted to and that's why I don't post any more demos.

CHeers Rincewind


Born for runes
Re: Neue Demoversion / New demo version [Re: rincewind] #46010
03/06/07 22:04
03/06/07 22:04
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

About giving some hints: This is exactly what I am doing at the moment. I am working on an Unreal Tournament-like game. At the same time, I write down, everyhting I do when building this level in PDF file. I want to create a detailed step-by-step tutorial that is easy to understand for beginners.




Wow! Always a step ahead!!!!

More than I expected! (You are doing very much for the community!)

Re: Neue Demoversion / New demo version [Re: Pappenheimer] #46011
03/07/07 10:41
03/07/07 10:41
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
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rincewind  Offline OP
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Joined: Nov 2004
Posts: 1,083
Germany
Thanks,

actually, I'm always a step behind.. too much work and not enough spare time.. I could do more if I had more time.

CHeers
Rince


Born for runes
Re: Neue Demoversion / New demo version [Re: rincewind] #46012
03/07/07 19:38
03/07/07 19:38
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Antwerp,Belgium
Quote:

Dear Frazzle,

thanks, you're very kind. I actually won't post any more demos.. just the finished game, which will be for free.
...






Oke great to here rince, can't wait already

Quote:



See my post above:

Quote:

yes... I am really happy with the way it goes now. It grows because I don't care for critics any more. Less levels but made with more care...It was helpful for me to post no more demos.. as people kept filing ridiculous complaints like "Hey, I want a different keyboard control" or "Hey, I want a gun that shoots yellow tulips" or my all-time favourite: "Hey add more details".

All this distracted my from doing what I really wanted, which I do now.





...






Sorry, I haven't read it yet but if I did, I would probably had gotten eyecancer for it

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
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