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Re: Levelbuild finished
[Re: rvL_eXile]
#46033
07/30/07 22:21
07/30/07 22:21
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Joined: Nov 2004
Posts: 1,083 Germany
rincewind
OP
Serious User
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OP
Serious User
Joined: Nov 2004
Posts: 1,083
Germany
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Hast Recht, die Blöcke schweben.. da muss ich noch mal ran :-) Wieviel Blöcke es insgesamt sind, kann ich noch gar nicht mal genau sagen, da alle Level aus mehreren Map Entities bestehen, die wie Lego-Bauplatten aneinander gefügt sind. Stimmt, die Details werden noch eingefügt. Das mache ich im Moment - zusammen mit dem Waffen-Balancing. Die Gegner kommen erst ganz zum Schluss zusammen mit dem Health- und Armor-Pickups.. vorher muss ich noch die Musik und die Effekte machen.
Jede Menge Grüße Rincewind
Born for runes
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Re: Levelbuild finished
[Re: rincewind]
#46035
07/31/07 16:05
07/31/07 16:05
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Ich freu´ mich einfach mal auf einen Freeware 3d Shooter, der länger dauert als 10 minuten. Dafür schonmal ein dickes Dankeschön!
no science involved
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Welcome to your new playground
[Re: fogman]
#46036
08/04/07 00:11
08/04/07 00:11
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Joined: Nov 2004
Posts: 1,083 Germany
rincewind
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HI everybody, like said, I started adding the details to the levels. I also started adding the enemies, which means that the Legion will be back soon. I also made a new enemy character called the "Hellpriest", which will appear in the Iceplanet level. you can see one other enemy (a Mech) behind the crane next to the wall (Still has to be animated yet). The screenshot below shows a very small part of the HL-inspired level. THough I am still using the template scripts, the new AI is much better than the A6 template AI. I also love the new weapon scripts, like the grenade launcher effect. So.. levels only require details and some effects, enemies are working fine amd everything else seems to come into place now. If nothing serious happens, you can have these seven playgrounds for christmas this year. Cheers Rince
Born for runes
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Re: Welcome to your new playground
[Re: Damocles]
#46038
08/04/07 09:15
08/04/07 09:15
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Anonymous
Unregistered
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Anonymous
Unregistered
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THAT would be a chistmas present! Awesome work!
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Re: Welcome to your new playground
[Re: aztec]
#46041
08/04/07 15:48
08/04/07 15:48
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Joined: Nov 2004
Posts: 1,083 Germany
rincewind
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OP
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Joined: Nov 2004
Posts: 1,083
Germany
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Thanks everybody,
things are progressing fast now.. I'll post some more screenshots from the other levels soon.
Born for runes
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Re: Welcome to your new playground
[Re: rincewind]
#46042
08/04/07 18:31
08/04/07 18:31
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
HI everybody,
like said, I started adding the details to the levels. I also started adding the enemies, which means that the Legion will be back soon. I also made a new enemy character called the "Hellpriest", which will appear in the Iceplanet level. you can see one other enemy (a Mech) behind the crane next to the wall (Still has to be animated yet). The screenshot below shows a very small part of the HL-inspired level. THough I am still using the template scripts, the new AI is much better than the A6 template AI. I also love the new weapon scripts, like the grenade launcher effect. So.. levels only require details and some effects, enemies are working fine amd everything else seems to come into place now. If nothing serious happens, you can have these seven playgrounds for christmas this year.
Cheers Rince
looks good so far... one thing i noticed though! the crates in front of the crane (the iron ones) look WAAAAAY too big in scale, you should scale them a lot more down (or the rest of the level up )
other then that, good job so far only using the templates! regards,
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