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Re: ShadeCEVO simple grass (OVERLAY) ? [Re: ] #460496
07/02/16 23:35
07/02/16 23:35

M
Malice
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Wed is complaining about 'invalid name' for all the sc_*.fx files.

Re: ShadeCEVO simple grass (OVERLAY) ? [Re: ] #460497
07/02/16 23:35
07/02/16 23:35
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Great thank you, cause iam really down. Since friday iam struggling around with that stuff.

And then again, publish button Terror.

edit: Yes, youre right i ignored that. But what to do now?
renaming them and Change the include stuff?

Last edited by rayp; 07/02/16 23:36.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: ] #460498
07/02/16 23:38
07/02/16 23:38
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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The only file that contains the 'printf' is 'sc_volumeTexture.c'. Here is the part of the code:
Code:
LPDIRECT3DVOLUMETEXTURE9 sc_volumeTexture_create(STRING *filename)
{
	LPDIRECT3DVOLUMETEXTURE9 temptex;
	HRESULT res = D3DXCreateVolumeTextureFromFile((LPDIRECT3DDEVICE9)pd3ddev, _chr(filename), &temptex);
	if(res != S_OK)
	{
		printf("error: %x", res);
		return NULL;
	}
	return temptex;
}

This code was taken from this original thread:
Support for volume textures

There is something probably wrong with the textures you are using (just guessing).

Something else to show you:
D3DXCreateVolumeTextureFromFile function


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Re: ShadeCEVO simple grass (OVERLAY) ? [Re: 3run] #460499
07/02/16 23:39
07/02/16 23:39
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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But why the heck it run fine from SED then ?

And Malice got same error. Then Boh_Havoc used the wrong textures too ?

Last edited by rayp; 07/02/16 23:40.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: rayp] #460500
07/02/16 23:42
07/02/16 23:42
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Originally Posted By: rayp
But why the heck it run fine from SED then ?

And Malice got same error. Then Boh_Havoc used the wrong textures too ?
As the publisher ignores some files, I assume that something is missing. So it gives this kind of a error (which is probably D3DERR_NOTAVAILABLE error, read my previous post).

Edit: I can understand that you are struggling with all this shit right now. But you have to stay calm and cold-blooded in order to find and solve troubles you face.


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Re: ShadeCEVO simple grass (OVERLAY) ? [Re: 3run] #460501
07/02/16 23:47
07/02/16 23:47
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Youre right.
But its just AAAARRRG ! ^^
edit: And i have no clue what is missing ( if something is missing )

Hope we can solve this.
Guess some people besides me would like to see shadec working with publish button. So at least one shader Pipeline is available.

Last edited by rayp; 07/02/16 23:48.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: 3run] #460502
07/02/16 23:51
07/02/16 23:51

M
Malice
Unregistered
Malice
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M



Lol - 3run is faster than I.

Only 'printf' in the whole package as he says!

Bad news... I've no idea what's going on at the moment. Maybe good news is I could ask the author of the code. But I'd do that as a very last step. I will see if I can learn enough to trace it.

Re: ShadeCEVO simple grass (OVERLAY) ? [Re: ] #460503
07/02/16 23:54
07/02/16 23:54
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Quote:
I've no idea what's going on at the Moment
Me too. I Just copyed all files by Hand. Same result.
So Publishing isnt possble right now...great...good News

I have absolutly no idea what to do now.

edit:
That sucks. Played around with settings since friday to see now the Publish button isnt working.
edit2: Thats why i pushed the publishbutton this time before adding stuff. I had this feeling...

Last edited by rayp; 07/02/16 23:57.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: rayp] #460504
07/02/16 23:57
07/02/16 23:57
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Posts: 5,370
Caucasus
I guess I found the problem guys... Function 'sc_volumeTexture_create(STRING *filename)' only called in 'sc_deferredLighting.c' (line 13), and it uses string called 'sc_deferredLighting_sBRDFLUT'. This string defined in 'sc_deferredLighting.h' like this:
Code:
STRING* sc_deferredLighting_sBRDFLUT = "shadec/tex/sc_deferredLighting_LUT.dds";

Have you tried opening that file? grin It's broken I guess... I can't open it on my PC. This is the problem I guess.

Originally Posted By: rayp
So Publishing isnt possble right now...great...good News

I have absolutly no idea what to do now.

edit:
That sucks. Played around with settings since friday to see now the Publish button isnt working.
Don't get frustrated man. Keep your chin up. Or as the google translator says laß dich's nicht verdrießen! grin


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Re: ShadeCEVO simple grass (OVERLAY) ? [Re: 3run] #460505
07/03/16 00:00
07/03/16 00:00
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
Photoshop 6 opens that file, but its gigantic.

Quote:
laß dich's nicht verdrießen!
Thanks you man grin but Google failed here grin

Last edited by rayp; 07/03/16 00:01.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
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