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Re: Welcome to your new playground [Re: Helghast] #46043
08/04/07 19:44
08/04/07 19:44
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
Serious User
rincewind  Offline OP
Serious User

Joined: Nov 2004
Posts: 1,083
Germany
Crates? what crates?
Tnere are now crates..the round things are big rotten boilers and the things o the rails are freight waggons :-)). Looks like I modelled them really bad ;-)
Other than that.. thanks for your kind words.

best regs
rince


Born for runes
1st level completely finished [Re: rincewind] #46044
09/04/07 15:19
09/04/07 15:19
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
Serious User
rincewind  Offline OP
Serious User

Joined: Nov 2004
Posts: 1,083
Germany
Hey everybody,

here is the next progress update:

The first level is now completely finished with all enemies and weapons working just fine:
Enemies detect and hunt you, they evade your shots and try to trap you (played about 20 minutes cat and mouse with two hellpriests in a subway level.
Enemies get stronger with every level, each level features some additional types of enemies, i.e. the variety and strength of enemies grows with every level.

The game starts with three standard weapons. One additional weapon is hidden in each level. These weapons can be taken along into the next level, i.e. the players weapon collection increases with every level.

Pickups like armour, ammo and health are mostly hidden in buildings.

Every level starts in the briefing room of a drop ship where you get all information on your mission, weapons enemies etc.

here are some screenshots of enemies in action:












Born for runes
Re: 1st level completely finished [Re: rincewind] #46045
09/04/07 16:03
09/04/07 16:03
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
where are the shots?
i dont see any?

edit: ah.. there they are^^

Last edited by sPlKe; 09/04/07 16:03.
Re: 1st level completely finished [Re: sPlKe] #46046
09/04/07 17:16
09/04/07 17:16
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Huiarr.... Please use other Treees the are bad and doesnt fit into this Game...

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: 1st level completely finished [Re: rvL_eXile] #46047
09/04/07 17:21
09/04/07 17:21
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Yeah I think that too.
they dont wuite fit in there but the screens look really good


Visit:
schwenkschuster-design.de
Re: 1st level completely finished [Re: rvL_eXile] #46048
09/04/07 17:21
09/04/07 17:21
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
yeah, this last set of shots were no were near on par with the rest of them.

Re: 1st level completely finished [Re: aztec] #46049
09/04/07 17:25
09/04/07 17:25
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
Serious User
rincewind  Offline OP
Serious User

Joined: Nov 2004
Posts: 1,083
Germany
These trees are in the game because I don't know how to do tree tga's with alpha channels (tried it but it simply was a mess). Maybe I'll take some Loopix trees as a replacement.

Best regs
Rincewind


Born for runes
Re: 1st level completely finished [Re: rincewind] #46050
09/04/07 18:43
09/04/07 18:43
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Qau level design it's nice but on an overal scale, the average picture you posted is better then the last ones you posted. I guess using better trees may do the trick for 50% already

Chees

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: 1st level completely finished [Re: frazzle] #46051
09/04/07 19:02
09/04/07 19:02
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
lets make a deal:

t.koessler AT gmx.at

send me your burnt out car model, and the "sandsack" wall. ill send you a way better looking wall back, the same size and stuff, jsut way better looking. i keep the car model for myself, so thats probably my price then. but ill fix you some issues with it and send it back to you too. last but not least do yourself a favour and replace those trees with loopix trees. if you dont know how to apply alpha channel TGA textures, contact me on MSN or ICQ and ill get you up to date^^

Re: 1st level completely finished [Re: sPlKe] #46052
09/04/07 20:05
09/04/07 20:05
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
Serious User
rincewind  Offline OP
Serious User

Joined: Nov 2004
Posts: 1,083
Germany
@spike,

thanks for your kind offer. I'll wrap up the models later tonight and send them to you. ICQ keeps crashing my computer as mentioned before, but I'll buy a new one tomorrow, so I might be able to contact you then. You can of course keep the car model and if you need anything else, just send me an email.

Thanks and best regs
Rince


Born for runes
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