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Re: ShadeCEVO simple grass (OVERLAY) ? [Re: ] #460612
07/06/16 12:46
07/06/16 12:46
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Quote:
Nice, rayp! Still using SSAO from me or have you switched to Shade-C Evo?
Your SSAO rocks, i first used it, then i had some polycount probs (maybe caused from SSAO, not sure). I Switched to shadeC-evo (again :D) cause theres all in one.

What do u guys think, should i try to write Boh_Havoc a mail about Terrainsupport? Guess hes to busy to do, but its worse a try.

Quote:
But as noted before, I'm weeks behind you 3run and not catching up.. wink
Doesnt matter, any help is welcome here ( better late then never wink )!


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: rayp] #460614
07/06/16 12:50
07/06/16 12:50
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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I texted him some time ago and even had steady contact. But he told me even if he wanted to start again he couldn't, because even he himself can not understand all parts of his code and it would take a long time to get into it.

Text him again, I mean you won't lose anything. But I think Shade-C is pretty much dead until this point.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: alibaba] #460616
07/06/16 13:10
07/06/16 13:10
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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Once talked to him. Was a honour grin

I can understand that problem very well. Faced it already in my old very simple projects, and this is nothing against code of shadec ^^

Quote:
But I think Shade-C is pretty much dead until this point.
So it suits well to GameStudio grin ...aahhhhhhh...buhhhhhhhh....bad one, sorry for that but it sparkled on my tongue grin
Already dewy-eyed tryed to "beguile" Kartoffel, but he said nearly the same.

edit:
Btw. Alibaba did u already stripped the water out of shadeC in evo? Maybe u're so kind pasting the snippets you've taken out? Dont really need water right now, but would be nice to have a copy and paste version here ready to use ^^
Thanks in advance.

edit2: Iam pretty sure its ok to take parts from shadeC and modify EVO with them. Guess its no license problem, at least i hope so!

Last edited by rayp; 07/06/16 13:16.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: rayp] #460726
07/12/16 01:53
07/12/16 01:53
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Germany
Reworked my flashlight from scratch, started a few hours ago.
First result


Lightstrength depends on batterie-level

If somebody needs help with basic evo - flashlight stuff / script, just scream ! grin


edit:
I found some lense-dirt stuff in the scevo resources. Anyone used lens-dirt pp effect ?

Last edited by rayp; 07/12/16 02:10.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: rayp] #460744
07/12/16 13:46
07/12/16 13:46
Joined: Dec 2011
Posts: 1,823
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Reconnoiter Offline
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Looks good, except the white on the flashlight is a bit overkill bright.

Originally Posted By: rayp
So it suits well to GameStudio grin ...aahhhhhhh...buhhhhhhhh....bad one, sorry for that but it sparkled on my tongue grin
, I laughed and cried at the same time. grin

Re: ShadeCEVO simple grass (OVERLAY) ? [Re: rayp] #460745
07/12/16 14:13
07/12/16 14:13
Joined: May 2008
Posts: 2,113
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alibaba Offline
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Originally Posted By: rayp
Once talked to him. Was a honour grin

I can understand that problem very well. Faced it already in my old very simple projects, and this is nothing against code of shadec ^^

Quote:
But I think Shade-C is pretty much dead until this point.
So it suits well to GameStudio grin ...aahhhhhhh...buhhhhhhhh....bad one, sorry for that but it sparkled on my tongue grin
Already dewy-eyed tryed to "beguile" Kartoffel, but he said nearly the same.

edit:
Btw. Alibaba did u already stripped the water out of shadeC in evo? Maybe u're so kind pasting the snippets you've taken out? Dont really need water right now, but would be nice to have a copy and paste version here ready to use ^^
Thanks in advance.

edit2: Iam pretty sure its ok to take parts from shadeC and modify EVO with them. Guess its no license problem, at least i hope so!


Ah totally missed your edits. No I haven't done that, but again I could try to take the shaders from old Shade-C and try to apply them to EVO


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: alibaba] #460754
07/13/16 01:01
07/13/16 01:01
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Somehow the shadeC evo rendering in dark levels looks pretty close to Left4Dead(source), i like it.

Quote:
Looks good, except the white on the flashlight is a bit overkill bright.
Thanks. Worked on the brightlevel you mentioned and changed material (of Zombies) to support emisse textures ( like flashlight ) corrected normalmap. Made the lightcone a bit smaller.


Quote:
, I laughed and cried at the same time. grin
hehe ^^

Of course, eyes are glowing in the dark


Just the destroyed roof of one building with active flashlight


Heres a typical glowing, normal and specular FX file
Code:
//------------------------------------------------------------------------------
//----- USER INPUT -------------------------------------------------------------
//------------------------------------------------------------------------------

//assign skins
#define SKIN_ALBEDO (skin1.xyz) //diffusemap
#define SKIN_ALPHA (skin1.w) //alpha
#define SKIN_NORMAL (skin2.xyz) //normalmap
#define SKIN_GLOSS (skin2.w) //glossmap
#define SKIN_EMISSIVEMASK (skin3.xyz) //emissive mask
//#define SKIN_COLOR (skin3.w) //(team)color mask

//...

#define NORMALMAPPING //do normalmapping?

#define GLOSSMAP //entity has glossmap?
#define GLOSSSTRENGTH 0 //glossmap channel will be set to this value if GLOSSMAP is not defined

#define EMISSIVEMASK //use emissive mask? (formula: emissive_color = SKIN_EMISSIVEMASK * SKIN_ALBEDO)
//#define EMISSIVE_A7 // (optional EMISSIVEMASK addon) use emissive_red/green/blue for as emissive color? (formula: emissive_color = SKIN_EMISSIVEMASK * vecEmissive)
//#define EMISSIVE_SHADEC // (optional EMISSIVEMASK addon) OR use SC_OBJECT_EMISSIVE as emissive color? (formula: emissive_color = SKIN_EMISSIVEMASK * SC_OBJECT_EMISSIVE)

//#define OBJECTCOLOR_A7 // use diffuse_red/green/blue as (team)color using the colormask?
//#define OBJECTCOLOR_SHADEC // OR use SC_OBJECT_COLOR as (team)color using the colormask?

//#define ALPHACLIP //do alphatesting/alphacutout?

//#define USE_VEC_DIFFUSE //use diffuse_red/green/blue? (note: don't use with OBJECTCOLOR_A7 at the same time)

//#define ZPREPASS //do an early zbuffer prepass? Only makes sense for heavy ALU

//------------------------------------------------------------------------------
// ! END OF USER INPUT !
//------------------------------------------------------------------------------

#include <scHeaderObject>
// <-
// insert custom code here
// ->
#include <scObject>


MDL file skins used:
entskin1 = diffuse / alpha = alpha
entskin2 = normal / alpha = specular
entskin3 = emisse


edit:
Feedback and great news from 3run. Creating the WRS file works ( as long as u modified the shadec - script and moved the DDS file be4 ).


btw the house in the background is not lighten by flashlight, theres another light placed in WED.

Greets

Last edited by rayp; 07/13/16 22:28.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: rayp] #461020
07/22/16 19:36
07/22/16 19:36
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Posts: 1,823
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Originally Posted By: rayp
Btw, Feel free to post your Setting-Progress in the "Setting up shadec evo" Topic.

How to ignore lights, i did not test until now.

I had problems with RGB coloring too. Does this in the fx file help? If i remember right it does not.
Code:
#define USE_VEC_DIFFUSE

, the USE_VEC_DIFFUSE does not seem to work. Also tried some other commented out lines in the fx, also don't seem to work properly but maybe I am doing something wrong too. My quess would its commented out cause it was work in progress or something like that. Would be nice though if someone gets it to work.

Re: ShadeCEVO simple grass (OVERLAY) ? [Re: Reconnoiter] #461051
07/23/16 20:53
07/23/16 20:53
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Once i talked with BOH about that. Also my.ambient doesnt affect. But he seamed to thing it works grin


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: rayp] #461093
07/25/16 11:51
07/25/16 11:51
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Posts: 1,823
Netherlands
Maybe BOH could send a code sample if he still has one lying around? Could be worth a try grin

Also do you know what this black distortion/flicker on the roof is? (maybe some shadow fbias setting I set wrong?):
(ps: the image could look a bit weird caused I brightned it a bit to make the error more noticeable)

Last edited by Reconnoiter; 07/25/16 11:52.
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