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Re: The A8 last shot package [Re: Ch40zzC0d3r] #460778
07/13/16 21:21
07/13/16 21:21
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Posts: 2,107
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Great man!

Same here with messed up code. Startet coding it some time ago ( but already in a8 ). And cause i worked on it from time to time it stayed messy ( from a todays point of view ) grin


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: The A8 last shot package [Re: rayp] #460779
07/13/16 21:26
07/13/16 21:26
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Joined: Oct 2011
Posts: 1,082
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Originally Posted By: rayp
Great man!

Same here with messed up code. Startet coding it some time ago ( but already in a8 ). And cause i worked on it from time to time it stayed messy ( from a todays point of view ) grin


My project is nearly 4 years old, what a shame I didnt work even 50% of the time on it.
It uses a bit too much cpu though, I wish I'd knew why.. its like a combination of c_moves and some other stuff

Also I should have coded it in c++ rather then lite-c, without classes big projects usually become a mess xD

Last edited by Ch40zzC0d3r; 07/13/16 21:27.
Re: The A8 last shot package [Re: Ch40zzC0d3r] #460780
07/13/16 21:29
07/13/16 21:29
Joined: Jul 2008
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Germany
rayp Offline

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rayp  Offline

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i found out ent_animate often causes such performance problems. But this is a bit too off topic to talk about in here. ^^

Quote:
what a shame I didnt work even 50% of the time on it
Right ^^ ...iam lazy as hell too ^^


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: The A8 last shot package [Re: rayp] #460783
07/14/16 10:02
07/14/16 10:02
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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@Ch40zzC0d3r, sounds good as long as its playable and feels finished (indie standards grin ).

I have a (half-finished) 3d tower defense game where you can place soldiers instead of towers that can move around a bit and you can control 1 at a time in 3rd person mode. And rank them up, equip them a bit etc. The maps are semi-random generated and possible the waves too. I am thinking of a trail of e.g. 10-20 of such random maps that can be replayed (maybe a simple xp system with a few global upgrades like you see in some tower defense game). The enemies are currently some dummy tanks, dont have the models currently for them.
Anyway, what do you guys think of that?

Re: The A8 last shot package [Re: Reconnoiter] #460790
07/14/16 20:30
07/14/16 20:30
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
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exile  Offline
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Hey I would love to participate!

Re: The A8 last shot package [Re: Reconnoiter] #460791
07/14/16 20:39
07/14/16 20:39
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Originally Posted By: Reconnoiter
@Ch40zzC0d3r, sounds good as long as its playable and feels finished (indie standards grin ).

I have a (half-finished) 3d tower defense game where you can place soldiers instead of towers that can move around a bit and you can control 1 at a time in 3rd person mode. And rank them up, equip them a bit etc. The maps are semi-random generated and possible the waves too. I am thinking of a trail of e.g. 10-20 of such random maps that can be replayed (maybe a simple xp system with a few global upgrades like you see in some tower defense game). The enemies are currently some dummy tanks, dont have the models currently for them.
Anyway, what do you guys think of that?


The video is (already) 4 years old: https://www.youtube.com/watch?v=Na2kUdu4d_k
I changed alot of stuff, but I would say gameplay feels like a good quality game (except for lag on bad pcs)

Last edited by Ch40zzC0d3r; 07/14/16 20:46.
Re: The A8 last shot package [Re: Ch40zzC0d3r] #460792
07/14/16 20:46
07/14/16 20:46
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Germany
Nice!
Except of the blending to ragdoll it looks pretty solid. I remember the video btw ^^

edit:
Those two people giving thumbs down dont know what making games means.


Last edited by rayp; 07/14/16 20:48.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: The A8 last shot package [Re: rayp] #460793
07/14/16 21:07
07/14/16 21:07
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
Posts: 1,082
Germany
Haha xD
Well after I wrote my exams I will make a thread on how to fix lag issues with execution of the scripts and then I may feel encouraged to work on the new map so I can release it grin
I wont include my anticheat, it detected kinda too much stuff which was just the antivirus hooking some functions and the like xD

I really hope acknex will get a bigger update which finally fixes some stuff regarding speed and maximum allocatable RAM for big maps and models.

Last edited by Ch40zzC0d3r; 07/14/16 21:08.
Re: The A8 last shot package [Re: Ch40zzC0d3r] #460794
07/14/16 21:10
07/14/16 21:10
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Yeah Antivirusmakers those days are very lazy. Example: UPX header found = 99% must be a virus. Comon...and then they call it "Perfect Heur Detection". aha.
edit:
Maybe somebody should tell em, that those runtime "cryption" tricks are out for years now grin

Quote:
Anyway, what do you guys think of that?
Great!

Last edited by rayp; 07/14/16 21:29.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: The A8 last shot package [Re: rayp] #460797
07/14/16 23:06
07/14/16 23:06

M
Malice
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Malice
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I think all the material is great.

I would think what can "we do as group to support each part, while keeping each person their own driver"? Of the simple things I can think, is having comm users rewrite in optimizations for the pro version, and then asking those with the pro version to be willing to do a pro build. This would give everyone access to simple needed things like the file packer, bone shader and particle instancing, auto LOD- if needed. And for those that would benefit the BPS level builder. This simple step lets all creators make their own project and over come the limits of versions. (Of course this is a suggestion for this package only and this group of known and friendly users).

So what do you think? And are there pro users' willing to do the builds and compiles?

I don't think of all my start and stops I have anything that can be placed in the package.

I know we all would love more access to art content creation and level talent. I can offer my attempts but I'm not train in this. I can also try fishing in from the autodesk communities or the 3D schools.

In the end it's not a idea of what we can create as a team, but what do we have we can touch, and get ready for a pack. Also this community and you each know what you'd like to do, I'm not directing here. I'm just offering ideas and asking what can I do?

Take Care --

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