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Re: What are you working on? [Re: Realspawn] #460601
07/06/16 04:25
07/06/16 04:25
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
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Joined: Feb 2011
Posts: 124
Germany Nrw Herford
nice ! you small games are awesome ! my favorite from this all your fightgame

im started a new enemie modeling, i think in the next 2 weeks can i present the final version.



and yes this enemie is inspired by doom ^^ Revenant

Last edited by BlackJack; 07/06/16 04:29.
Re: What are you working on? [Re: HenWoll] #460613
07/06/16 12:47
07/06/16 12:47
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Awesome man! simply awesome! Guess with some highpoly - normalmap it rocks even harder.

edit: Are you modeling all that stuff yourself ? If so, hats off to you sir!

Last edited by rayp; 07/06/16 12:49.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #460617
07/06/16 15:04
07/06/16 15:04
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
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Joined: Feb 2011
Posts: 124
Germany Nrw Herford
thanx, yess it is, all stuff is from me ,the complete projekt consists of handpainted textures ,models,sprites,panels, and other stuff laugh




and here the part2 from this enemie, i taked 5 animation
I added 5 animations

attack,walk/run/Hit/Spawn/









Last edited by BlackJack; 07/06/16 15:05.
Re: What are you working on? [Re: HenWoll] #460620
07/06/16 17:05
07/06/16 17:05
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Awesome stuff! Love your style! You're really skilled. Keep it up man.
Wish i could do such nice modeling!

edit: Nice to see some great projects running atm around here.
And your project is the first great looking fps i saw around here, i guess.

Last edited by rayp; 07/06/16 17:15.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #460813
07/15/16 19:07
07/15/16 19:07
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
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exile  Offline
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Joined: Apr 2005
Posts: 795
U.S.A. Michigan
Just uploaded a new gameplay video to youtube, this time showcasing the "Rush" mode. Feel free to take a peek and let me know what you think. Actually, you know what, why not just download it and take it for a spin yourselves? Check out the Showcase section for a link to download the game in it's current state.

https://youtu.be/KmocKqiKrWs

Last edited by exile; 07/15/16 19:12.
Re: What are you working on? [Re: exile] #460830
07/16/16 11:30
07/16/16 11:30
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
made a quick custom skin for this website.


I don't like it too much, though... lacks some contrast.

Last edited by Kartoffel; 07/16/16 11:32. Reason: new image link

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #460850
07/17/16 02:50
07/17/16 02:50
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Nice, i like it.

Working on sprites pre-rendered from models directly in Acknex with ShadeC EVO.
Creating the animation files with my old editor CED ( see "Third party tools" ) grin
Looking really cool in game.


edit
Started Friday to work on a topdown "ultra arcade" shooter. Map comes from my zombie-fast-fps. Took some time to adjust the workflow, all enemys are sprites, means a lot will run around on the map ( first test around 60 on screen, pathfinding and 60fps in fullscreen ) grin


Greets

Last edited by rayp; 07/17/16 03:58.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #460852
07/17/16 09:20
07/17/16 09:20
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@rayp: cool stuff, I like it laugh


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #460882
07/19/16 16:39
07/19/16 16:39
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 868
Chicago, IL
Looks great! Is there an automated way to create sprites from 3D models? I have done it with Print Screen and photoshop...

Re: What are you working on? [Re: Dooley] #460883
07/19/16 17:32
07/19/16 17:32

M
Malice
Unregistered
Malice
Unregistered
M



^-- You can do this with your 3d modeling software.

I max I set the key frames to be rendered. I set the camera. Then a render out the frames all at once. After there a piece of software called glueit , that I select the rendered frames and it stitches the sheet. My final step is to use gimp to turn the background color to a alpha channel. However with any single color bg color the engine can turn it to alpah.

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