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Re: What are you working on? [Re: ] #460960
07/21/16 16:17
07/21/16 16:17
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Nice! But how will u animate the "Dress/chains" ?


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #460962
07/21/16 16:28
07/21/16 16:28

M
Malice
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Malice
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M



^-- But how will u animate the "Dress/chains" ?

I'm not even sure what form the chains will be in the game ready model. I can use 3ds max and a physics simulation but it won't be clean and looping animation. I could simple assign them to animated splines in max and the exported model can be a second model using point animation. Or do the same and convert the aSplines to bones. I could end up turning the chains to a texture and just assigning that to a alpha skirt like the bottom in the very first pictures, this can be bone or again a second model with point animation.
It's a bit ahead for the moment, so I have time to figure out a better plan for them.

Re: What are you working on? [Re: ] #460970
07/21/16 18:48
07/21/16 18:48
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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brrrrrrr grin


update:
^^

update

Already redone the alphachan again, was one pixel to much u see the red line in the pic around the bodys.

Greets

Last edited by rayp; 07/21/16 21:54.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #460974
07/21/16 20:19
07/21/16 20:19

M
Malice
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Malice
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M



Bad QnD blood effect using particle mdl's

and Spray


And Videos
https://youtu.be/Gsb3XxfCJCM
https://youtu.be/Rz8QbfRm83E

Last edited by Malice; 07/21/16 20:34.
Re: What are you working on? [Re: ] #460977
07/21/16 22:01
07/21/16 22:01

M
Malice
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Malice
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M



And another day with the QnD character attempt

With video..
https://youtu.be/rf-1wd5IB5c

Lots to learn and do still. Poly counts!!! Skinning issues. Textures out of max and into a engine. Chains, keep, cut,mod and how to animate them!


https://youtu.be/iEyDE3LB4dE

Edit/Updated
Decided to make fewer large chains for both polycount and animations reasons. 2 front chains have the reduced polys that will most likely be game level. 18 polys for link 180 per chain, 8 chains = 1440 polys for chains alone!!!



Last edited by Malice; 07/22/16 01:47.
Re: What are you working on? [Re: ] #460983
07/21/16 23:29
07/21/16 23:29

M
Malice
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Malice
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M



@rayp - That's looking very cool and BLOODDYYY!
I looks like a great game in the making.

Re: What are you working on? [Re: ] #461003
07/22/16 14:18
07/22/16 14:18
Joined: Dec 2011
Posts: 1,823
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Reconnoiter Offline
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testing shade-c lightning with some simple made scene (~ 3 lights)


Last edited by Reconnoiter; 07/22/16 14:19.
Re: What are you working on? [Re: Reconnoiter] #461007
07/22/16 15:53
07/22/16 15:53
Joined: Jul 2008
Posts: 2,107
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rayp Offline

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Already really nice. Shadec is the best contribution ever for me.
I like the specular settings.

@Malice
Thanks a lot

Last edited by rayp; 07/22/16 15:54.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #461013
07/22/16 17:38
07/22/16 17:38
Joined: Dec 2011
Posts: 1,823
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Reconnoiter Offline
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Joined: Dec 2011
Posts: 1,823
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Originally Posted By: rayp
Already really nice. Shadec is the best contribution ever for me.
I like the specular settings.
, tnx, yeah its such huge difference compared to the default lightning. I think Shade-C should have been supported more by JCL. My only problem is that I can't seem to get some models to ignore dynamic lights and sun etc. (would be nice for e.g. 3d interfaces), and that it removes a bit a few options like tinting entities through their rgb vector I think (or maybe I am doing something wrong).

Re: What are you working on? [Re: Reconnoiter] #461017
07/22/16 18:25
07/22/16 18:25
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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Posts: 2,107
Germany
Btw, Feel free to post your Setting-Progress in the "Setting up shadec evo" Topic.

How to ignore lights, i did not test until now.

I had problems with RGB coloring too. Does this in the fx file help? If i remember right it does not.
Code:
#define USE_VEC_DIFFUSE



Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Page 486 of 554 1 2 484 485 486 487 488 553 554

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