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Re: Other Platforms (Porting to X: Part 2) [Re: webamerica] #46123
06/02/05 02:41
06/02/05 02:41
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agreenknight Offline
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agreenknight  Offline
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What I wonder is what advantage does computer gaming now have? Computers have always have had graphics advantage. Not that I think gaming on computers is going to go away anytime soon. If people aren't buying graphics cards how is this going to affect the development of computers. Video games kind of have been a driving force in development of graphics.

I heard the Cell processor for PS3 will be 3.2 megahertz. That's ruffly 3 times the power of the computer I'm tying this on. Plus some of the things about it such as the 8 cores, and the security on the chip. So maybe that will spill over to the pc market.


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Re: Other Platforms (Porting to X: Part 2) [Re: agreenknight] #46124
06/02/05 05:57
06/02/05 05:57
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fastlane69 Offline
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I heard 4.6 GHz.

Anyways, I can give you up to 64 reasons why consoles will never take away from computers since on a PS3 you can never scale up the number of cpus or hds and someday. The current highest edition of Server 2003 supports up to 64 processors and windows xp pro supports up 4.

This may come in handy to give the extra teraflop or two needed to render Gran Turiso XIII.

Re: Other Platforms (Porting to X: Part 2) [Re: agreenknight] #46125
06/02/05 21:31
06/02/05 21:31
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Doug Offline OP
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Quote:

What I wonder is what advantage does computer gaming now have? ...




This is the same story every time a new generation of console comes out. The PS2 was faster then the normal PC of its day just as the first PS did 3d graphics that were almost unheard of in its day.

I can go way off-topic and give you my view on PC vs. Console, but the short answer is that they tend to have different markets (RTS and FPS are still more fun on PCs, sports titles are almost all console only).

BTW: They say the PS3 will run at 3.2GHz, but the PS3 is multi-core which (according to Sony's own math ) will give a total of over 2 TFLOPS of performance. By comparison, the “average” PC can only do 0.08 TFLOPS.



Last edited by Doug; 06/02/05 21:50.

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Re: Other Platforms (Porting to X: Part 2) [Re: Doug] #46126
06/09/05 10:46
06/09/05 10:46
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FBL Offline
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Just a small addition to what has been said above (not meant as insult to anyone who posted here):

The idea of downloadable content was not of Microsoft. But they'll most likely be capable of making it reality.

The first console which offered that sort of downloads was the Sega Genesis. They had a test project running - the "Sega Channel". Downloading games and demos was possible via TV and Modem (I think).

The idea most likely has been there before, I don't know.
The first console featuring online gaming was Dreamcast. Many people don't know...
Surfing the WWW with a console was possible with the netlink package for Sega Saturn, but it was not very widely spread. I think it was US only. Not sure if that was the first console with online capabilities..?

Re: Other Platforms (Porting to X: Part 2) [Re: FBL] #46127
06/09/05 19:57
06/09/05 19:57
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Doug Offline OP
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I think you are talking about the XBAND Network, which came out for the SNES and Genesis. If you look back even further, I think you will find something similar for the NES and the Atari 2600.

But lets stay on-topic.


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Re: Other Platforms (Porting to X: Part 2) [Re: Doug] #46128
06/09/05 22:11
06/09/05 22:11
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FBL Offline
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Did XBAND work online (with actual servers)? I always thought it was a direct connection via the phone line? Please correct me if I'm wrong. Here we never got such things. We only heard what is available in the US and in Japan.

Re: Other Platforms (Porting to X: Part 2) [Re: FBL] #46129
08/05/05 18:34
08/05/05 18:34
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Ogtrax Offline
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About porting the 3dgs runtime to Xbox. Xbox uses DX 8.1 . Almost all functions from the DX 8.1 SDK is in the Xbox XDK. Porting a DX 8 / 8.1 game to Xbox is not that much work as many think, all that has to be considered is hardware limitations. Since A6 6.2 use DX8 that would be the best bet for Xbox.
But to be honest I seriously doubt that a xbox 3dgs runtime will ever be made.

And if any of you wonder. Yes I have tried the Xbox XDK


Re: Other Platforms (Porting to X: Part 2) [Re: Ogtrax] #46130
08/05/05 20:45
08/05/05 20:45
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Doug Offline OP
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Yes, porting a 3DGS game from PC to XBox is more of a licensing issue than technical.


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Re: Other Platforms (Porting to X: Part 2) [Re: Doug] #46131
08/08/05 20:17
08/08/05 20:17
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agreenknight Offline
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So if someone did create a game that they wanted on xbox, would it be all that hard too port it too xbox?

Also, this is slightly off topic, but too bad sony couldn't get together with apple, or some other microsoft's competitors.


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Re: Other Platforms (Porting to X: Part 2) [Re: agreenknight] #46132
08/08/05 21:12
08/08/05 21:12
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Doug Offline OP
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Quote:

So if someone did create a game that they wanted on xbox, would it be all that hard too port it too xbox?




We would have to find out when/if it happens, but I've done some research (went to a couple of XBox developer tutorials at GDC and talked with some of the XBox staff) and I don't see any major issue.


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