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Re: Other Platforms (Porting to X: Part 2)
[Re: webamerica]
#46123
06/02/05 02:41
06/02/05 02:41
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Joined: Aug 2003
Posts: 828
agreenknight
Developer
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Developer
Joined: Aug 2003
Posts: 828
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What I wonder is what advantage does computer gaming now have? Computers have always have had graphics advantage. Not that I think gaming on computers is going to go away anytime soon. If people aren't buying graphics cards how is this going to affect the development of computers. Video games kind of have been a driving force in development of graphics.
I heard the Cell processor for PS3 will be 3.2 megahertz. That's ruffly 3 times the power of the computer I'm tying this on. Plus some of the things about it such as the 8 cores, and the security on the chip. So maybe that will spill over to the pc market.
Keep It Simple, Make It Fun
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Re: Other Platforms (Porting to X: Part 2)
[Re: agreenknight]
#46124
06/02/05 05:57
06/02/05 05:57
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
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Posts: 5,377
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I heard 4.6 GHz. Anyways, I can give you up to 64 reasons why consoles will never take away from computers since on a PS3 you can never scale up the number of cpus or hds and someday. The current highest edition of Server 2003 supports up to 64 processors and windows xp pro supports up 4. This may come in handy to give the extra teraflop or two needed to render Gran Turiso XIII.
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Re: Other Platforms (Porting to X: Part 2)
[Re: Doug]
#46131
08/08/05 20:17
08/08/05 20:17
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Joined: Aug 2003
Posts: 828
agreenknight
Developer
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Developer
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Posts: 828
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So if someone did create a game that they wanted on xbox, would it be all that hard too port it too xbox?
Also, this is slightly off topic, but too bad sony couldn't get together with apple, or some other microsoft's competitors.
Keep It Simple, Make It Fun
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Re: Other Platforms (Porting to X: Part 2)
[Re: agreenknight]
#46132
08/08/05 21:12
08/08/05 21:12
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
OP
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Quote:
So if someone did create a game that they wanted on xbox, would it be all that hard too port it too xbox?
We would have to find out when/if it happens, but I've done some research (went to a couple of XBox developer tutorials at GDC and talked with some of the XBox staff) and I don't see any major issue.
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