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Re: ShadeCEVO simple grass (OVERLAY) ? [Re: Reconnoiter] #461599
08/12/16 23:35
08/12/16 23:35
Joined: Jul 2008
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Germany
rayp Offline OP

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I always wondered if theres something like my.ambient = 100; but till now i found no way.

Just found a old shot i wanted to Show again. ShadeC in Action grin


Not much new done btw. Still some models not tested in shadeC...but soon.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: rayp] #461609
08/13/16 13:30
08/13/16 13:30
Joined: Dec 2011
Posts: 1,823
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Reconnoiter Offline
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Originally Posted By: rayp
Just found a old shot i wanted to Show again. ShadeC in Action grin
, "leave the boobies alone" grin

Last edited by Reconnoiter; 08/13/16 13:31.
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: Reconnoiter] #461620
08/14/16 09:10
08/14/16 09:10
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But seriously, is that cross on her boob a decal? Looks good than.

Last edited by Reconnoiter; 08/14/16 09:11.
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: Reconnoiter] #461840
08/24/16 10:24
08/24/16 10:24
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Shade-c users dont forget that shade-c dynamic lights have/are an entity, add some no trace flags to it (or use .group) otherwise your traces can be blocked by the shade-c lights!

Re: ShadeCEVO simple grass (OVERLAY) ? [Re: Reconnoiter] #461867
08/26/16 11:49
08/26/16 11:49
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rayp Offline OP

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Nice info.

Btw: The cross on the boobs i made be4 uploading to avoid nudity Screen shots in the Forum wink


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: rayp] #461868
08/26/16 12:14
08/26/16 12:14
Joined: Dec 2011
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Oh I thought the cross was a decal of the player's hammer, hence the 'leave alone' picture/joke.

Last edited by Reconnoiter; 08/26/16 12:14.
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: Reconnoiter] #463086
11/14/16 17:30
11/14/16 17:30
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Hey guys I noticed that for entities pre-placed in e.g. WED or your own level editor that Emissive glow / lightning won't show properly, unless you wait a couple of frames after map load (wait(5);) and than set the material after that wait (my.material = mtl_standard;).

Re: ShadeCEVO simple grass (OVERLAY) ? [Re: Reconnoiter] #463662
12/20/16 20:30
12/20/16 20:30
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Anyone tried creating sprites and fog entities with shade-c?

I mean with these functions;
ENTITY* sc_ent_softFog(ENTITY* ent, VECTOR* color, int inFadeDist, int inSoftness, int inTexMoveSpeed, VECTOR* noiseScale , int pType)

and
ENTITY* sc_ent_softSprite(ENTITY* ent, VECTOR* color, int inFadeDist, int inSoftness, int pType)

I especially wonder how sc_ent_softFog looks like, but I can't seem to get that one working (only see normal map on my entity and not the chosen fog colors).

Re: ShadeCEVO simple grass (OVERLAY) ? [Re: Reconnoiter] #463663
12/20/16 21:05
12/20/16 21:05
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rayp Offline OP

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Did u setup the fog in main function too?


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: ShadeCEVO simple grass (OVERLAY) ? [Re: rayp] #463674
12/21/16 10:51
12/21/16 10:51
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Setup fog now but still have the same error, maybe I call sc_ent_softFog wrong? (i am trying it on some random models like trees etc):

sc_ent_softFog (my, vector(255, 255, 255), vector(2000, 100, 50), vector(255, 255, 255), 0);

Last edited by Reconnoiter; 12/21/16 10:52.
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