|
7 registered members (fairtrader, Quad, miwok, Martin_HH, AndrewAMD, alibaba, dpn),
581
guests, and 0
spiders. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: ]
#398739
04/06/12 08:46
04/06/12 08:46
|
Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
|
OP
Expert
Joined: Apr 2008
Posts: 2,488
|
@Harry Potter : It's photoshop stuff Can you post some Wireframe view with textures of the scene ?
|
|
|
Re: What are you working on?
[Re: ratchet]
#398749
04/06/12 12:21
04/06/12 12:21
|
Joined: Dec 2002
Posts: 3,363 Vindobona (Ostarichi)
Harry Potter
Expert
|
Expert
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
|
It's photoshop stuff  It was made with GAMESTUDIO and not with photoshop!!! This screenshot should remove all doubt:  The water is WIP and will be part of my first official video/demolevel.
|
|
|
Re: What are you working on?
[Re: ]
#398753
04/06/12 13:23
04/06/12 13:23
|
Joined: May 2009
Posts: 5,367 Caucasus
3run
Senior Expert
|
Senior Expert
Joined: May 2009
Posts: 5,367
Caucasus
|
Thank you guys for kind words. @Superku, yeah I know that mate, but it looks odd for those who don't know about Doppler effect  @chris_oat, blood was made with particles. There is only one smoke sprite, behind the smoke particles. Harry, your screens are perfect as always! 
|
|
|
Re: What are you working on?
[Re: Harry Potter]
#398754
04/06/12 13:24
04/06/12 13:24
|
Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
|
Serious User
Joined: Dec 2003
Posts: 1,225
germany
|
ok harry ... now all doubts are gone.  Funny pic....quite enough to spit my coffe over the display.
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
|
|
|
Re: What are you working on?
[Re: gri]
#398755
04/06/12 13:29
04/06/12 13:29
|
Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
|
OP
Expert
Joined: Apr 2008
Posts: 2,488
|
@Harry Potter: Anything is possible with Photoshop ! But i agree that it seems to be real time level  I'll also wait for the demo or video !
Last edited by ratchet; 04/06/12 13:30.
|
|
|
Re: What are you working on?
[Re: ratchet]
#398769
04/06/12 14:54
04/06/12 14:54
|
Joined: Jul 2007
Posts: 619 Turkey, Izmir
Emre
User
|
User
Joined: Jul 2007
Posts: 619
Turkey, Izmir
|
@3run, i love your particle effects! @Rondidon, good progress as always. @Harry Potter, your screens are really impressive. Keep it up guys. 
|
|
|
Re: What are you working on?
[Re: Emre]
#398797
04/06/12 19:51
04/06/12 19:51
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
|

3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
Small Update (STILL WIP!): 
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: What are you working on?
[Re: JoGa]
#398800
04/06/12 20:04
04/06/12 20:04
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
|

3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
thanks... Junk will be added later... Don't know if there would be some windows in the upper part... maybe 
Last edited by rvL_eXile; 04/06/12 20:04.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: What are you working on?
[Re: rvL_eXile]
#398802
04/06/12 20:51
04/06/12 20:51
|
Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
|
User
Joined: Mar 2012
Posts: 927
cyberspace
|
my navmesh plugin, now working on path management for multiple agents for my demo ,i had 10 guards at one point each generating paths but without avoidance and still got around 512 fps at avarage. nothing big yet but i have been asking around on mikko's recast discussion group as to where find the new source and will be upgrading my recast source from 1.4 to the newest which has avoidance for agents ,crowd control and other goodies ... 
Compulsive compiler
|
|
|
|