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Re: What are you working on? [Re: painkiller] #461404
08/03/16 19:47
08/03/16 19:47
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
So, I've written my own input system which supports mouse, keyboard and gamepads (both direct-input and x-input). However, a function to bind keys ingame is not implemented, yet.

I also started to do some art stuff for practise and to test the new graphics pipeline:


click for full resolution

There's not really a game idea behind this, I just wanted to do something. (and I love space so...)
Obviously it's still work in progress (only half of the lineart is done and a single object is colored).


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #461405
08/03/16 19:51
08/03/16 19:51
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Great. I like it! Looks like a much better Space Quest ^^

edit:
Working on a single global ai Controller, one while one cmove call per frame etc.
Thanks 3run for the tip. Nice enemy amount with pathfinding and high fps.

update:

Last edited by rayp; 08/03/16 23:50.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #461493
08/08/16 11:17
08/08/16 11:17
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
I love the afford of time and quality that you all put together.I love to check the forum here from time to time. Keep up the good work. I allways wished to get deeper into gamedesign etc... but thats really a long time ago ;D


Visit:
schwenkschuster-design.de
Re: What are you working on? [Re: aztec] #461546
08/10/16 12:02
08/10/16 12:02
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Joined: Jul 2001
Posts: 4,801
netherlands
As i create a game i write everything down that i do. So an other workshop is in the making.
till now 8 chapters that show how things work including all models
and sounds needed. 2 more chapters to go and it will be out there : Space shooter II

An arcade scrolling space shooter with different enemies,weapon upgrades and wave attacks.

As i write it while creating the game, you can see mistakes i made
and corrections I add later all kinds of scripts are used so always handy to have it as a lot of scripts are used in many games.
Working now on the eyecandy arcade chapter. Working with animated and non animated sprites sliding in out/ growing and moving + Particle use

A clip can be seen here : https://youtu.be/Pq9aEW0qjGk


just finished the chapter about particle use and sprites laugh old arcade feeling.

https://youtu.be/8a6Q6TVcHV0

Last edited by Realspawn; 08/10/16 15:54.

Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #461559
08/11/16 07:45
08/11/16 07:45
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
These ghosts are supposed to give helpful hints. This one, however, is not quite as helpful.



As a side note, is anyone of you creating GIFs of their game? If so, what are you all using? GIFCam? There's so many tools, and given that some people used to distribute GIFCam (which seems to be the tool of choice) including Malware, I'm a bit hesitant to download.


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #461561
08/11/16 08:35
08/11/16 08:35
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Well usually I record a video and convert it somewhere online


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: What are you working on? [Re: alibaba] #461604
08/13/16 11:11
08/13/16 11:11
Joined: Mar 2014
Posts: 359
CocaCola Offline
Senior Member
CocaCola  Offline
Senior Member

Joined: Mar 2014
Posts: 359
Error014 & Kartoffel your Grafik styles are beautifull

Re: What are you working on? [Re: CocaCola] #461623
08/14/16 17:34
08/14/16 17:34
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Teasing a friend in the use of Inkscape for the art of a possible game project. He made the draft.


Re: What are you working on? [Re: txesmi] #461641
08/15/16 18:53
08/15/16 18:53
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Experimenting with Shade-C EVO and PhysX Rigidbody-based movement on a Sci-Fi level



not very happy with the visual result though, I think environmet mapping on the walls would look better, but shade-c hasn't it built-in


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #461645
08/15/16 20:38
08/15/16 20:38
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
@ painkiller, yeah environment mapping for shade-c would be cool. You try to decrease the light range a bit and do more spotlights. You could also maybe try some soft light beams through particles or through transparent sprites.

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