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UPnP the way to go? #461651
08/16/16 12:35
08/16/16 12:35
Joined: Dec 2011
Posts: 1,811
Netherlands
Reconnoiter Offline OP
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Reconnoiter  Offline OP
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Joined: Dec 2011
Posts: 1,811
Netherlands
Hi,

Is UPnP the way to go? As in, is it safe / used by other well known multiplayer games too? (here is a link for gs3d: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=360496)

Re: UPnP the way to go? [Re: Reconnoiter] #461658
08/16/16 14:37
08/16/16 14:37
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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C

Joined: Oct 2011
Posts: 1,082
Germany
You only need an open port for the server.
Most games either have dedicated servers or make usage of P2P.
UPnP is not widely used within comercial games.

Re: UPnP the way to go? [Re: Ch40zzC0d3r] #461662
08/16/16 17:20
08/16/16 17:20
Joined: Dec 2011
Posts: 1,811
Netherlands
Reconnoiter Offline OP
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Reconnoiter  Offline OP
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Joined: Dec 2011
Posts: 1,811
Netherlands
Okay tnx

Re: UPnP the way to go? [Re: Reconnoiter] #462339
09/22/16 11:56
09/22/16 11:56
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Posts: 2,713
Lübeck
Most people have UPNP enabled anyways and some applications use it. In my opinion there is no reason not to support it. If it is enabled on the router there is no reason why you shouldn't use it and if it is not, you can still fall back to manual port forwarding.
Games with only dedicated servers don't really need it, but and it is only something the server has to deal with, but if you allow the player to host a server from within the game, just support UPNP, it's great because it just works. And even though there are some security concerns with it, just using it if it is enabled, doesn't change anything about it.

Re: UPnP the way to go? [Re: Slin] #462350
09/22/16 22:50
09/22/16 22:50
Joined: Dec 2011
Posts: 1,811
Netherlands
Reconnoiter Offline OP
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Reconnoiter  Offline OP
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Good point


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