Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 642 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Crash after publishing #461618
08/14/16 07:42
08/14/16 07:42
Joined: Dec 2009
Posts: 53
Vyshess Offline OP
Junior Member
Vyshess  Offline OP
Junior Member

Joined: Dec 2009
Posts: 53
Hi! I finished my new game but now there is a problem with the published version. It loads the firt map (menu) and everything works fine. But when I start the first level it crashes by loading the new map. It`s definitely a problem with the levelmap.Code is fine because by replacing the map with another it doesn`t crash. But I can`t find the error, because it crashes only in the published version. Everything works fine in the Editors.

Any ideas??


A8 Commercial
A5 Standart
---------------
created games: - Bomber Maniacs
Re: Crash after publishing [Re: Vyshess] #461619
08/14/16 09:09
08/14/16 09:09
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Hi,

Do you have set warn_level high?
My quess would be missing:
- file(s) like e.g. models, sprites or sound/music files.
- maybe missing fx/shader files? -> http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=458811&nt=2&page=1

Re: Crash after publishing [Re: Reconnoiter] #461675
08/17/16 08:00
08/17/16 08:00
Joined: Dec 2009
Posts: 53
Vyshess Offline OP
Junior Member
Vyshess  Offline OP
Junior Member

Joined: Dec 2009
Posts: 53
Thx for your answer. I was wrong. I build the level again.Step by step and found a function that crashes the skript. It was a missing "()". But why was that not shown as an syntax error ?? And now there is a new problem. After reaching a
height of z = 8200 (sometimes at 10200)suddenly all sprites and models are invisible. But not anytime. What could cause that? Its so frustrating...


A8 Commercial
A5 Standart
---------------
created games: - Bomber Maniacs
Re: Crash after publishing [Re: Vyshess] #461677
08/17/16 09:22
08/17/16 09:22

M
Malice
Unregistered
Malice
Unregistered
M



The sprites have left the level. Ie level size. Rebuild the level but in the advanced level settings adjust the max level size slider to make the level larger. Also be sure to manage you clip.far range.

Re: Crash after publishing [Re: ] #461709
08/18/16 08:33
08/18/16 08:33
Joined: Dec 2009
Posts: 53
Vyshess Offline OP
Junior Member
Vyshess  Offline OP
Junior Member

Joined: Dec 2009
Posts: 53
I already did all this.
warn_level -> doesn`t show me anything
max level size -> doesn`t solve the problem (same with clip.far)

The sprites and entities haven`t left the level because I can hear that the player still can jump on them. His z.pos is increasing while doing that. So everything is just invisible. And NOW(!) the problem is even appearing in the editors and not only in the published version. Befor publishing, everything works fine. But after that,it feels like the game becomes broken more and more.


A8 Commercial
A5 Standart
---------------
created games: - Bomber Maniacs
Re: Crash after publishing [Re: Vyshess] #461737
08/18/16 19:19
08/18/16 19:19

M
Malice
Unregistered
Malice
Unregistered
M



Well there are a few test you can try and then a second set of eyes.

are the sprites CLIPPED http://www.conitec.net/beta/ae_clipped.htm as their CLIPPED flag is set when they disappear? Alternatively you can watch the default debug panel and see if the VIS number decreases when the sprites disappear.Or check the value of num_visents http://www.conitec.net/beta/anum_visents.htm


A Published project will use the largest nexus set in any one level through wed if the -nx commandline isn't used, so is the nexus correct? Not sure this is a issue or fix. http://www.conitec.net/beta/anexus.htm


You can test if the behavior is the same in fullscreen vs windowed mode...

I can not be sure but possibly it's a sorting issue http://www.conitec.net/beta/ad3d_entsort.htm

You can check and (maybe) set level size and values with http://www.conitec.net/beta/level_ent.htm

It may in some way be that the sky is covering the sprites... But I'm not sure how if clip rangers are correct.. And the level size is large enough.


I can't guess to a solution, so maybe a forum search will lead you best. Otherwise you can ask a troubleshoot to work with the actual project files and even rule out a hardware issue.. I think the forum search is limited one year backward.

Last you can ask the Dev's and possibly submit the project to the Support team, however it will do you no good if they can not repeat the behavior on their end... But this might be the step you're most near at this point..

Good Luck

Last edited by Malice; 08/18/16 19:21.

Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1