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Re: What are you working on? [Re: Reconnoiter] #461647
08/15/16 23:44
08/15/16 23:44
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany
Thanks, CocaCola! Glad you like it laugh


Here's one more link for you guys, hope you like it!
This is about the effect when enemies are spawned due to the player triggering a trap.
The game automatically finds an empty tile/space for the enemy, regardless of how horrible the room you've designed looks and is made for that.


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Reconnoiter] #461661
08/16/16 17:11
08/16/16 17:11
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Posts: 1,438
Spain
Originally Posted By: Reconnoiter
@ painkiller, yeah environment mapping for shade-c would be cool. You try to decrease the light range a bit and do more spotlights. You could also maybe try some soft light beams through particles or through transparent sprites.


I've changed light's positions and color, now I get a different result:



3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #461705
08/17/16 21:30
08/17/16 21:30
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
@painkiller,

normal maps on that white panel walls look inverted, could look better if you flipped them.


3333333333
Re: What are you working on? [Re: Quad] #461707
08/17/16 23:03
08/17/16 23:03
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Posts: 1,438
Spain
Originally Posted By: Quad
@painkiller,

normal maps on that white panel walls look inverted, could look better if you flipped them.


yeah, actually not inverted but that normal map gives a weird result. I've generated a new normal map from the diffuse texture and I think it looks better now:



3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #461723
08/18/16 15:19
08/18/16 15:19
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Posts: 1,438
Spain
used CrazyBump to generate a better normal map:



3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #461725
08/18/16 15:36
08/18/16 15:36
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Posts: 1,823
Netherlands
It does seem a little bit better. Is CrazyBump worth it? I am currently using the nvidia normal map plugin.

Re: What are you working on? [Re: Reconnoiter] #461727
08/18/16 15:53
08/18/16 15:53
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: Reconnoiter
It does seem a little bit better. Is CrazyBump worth it? I am currently using the nvidia normal map plugin.


I created it using the demo, as I've just installed it. I've taken a look at the pricing and an indie license costs 99$. I'm not sure if it's worth it. The good thing is that it has different settings to get the result you want:



I'll take a look over the internet to see if I can find a good plugin for Gimp. Currently I have one based on the nvidia plugin for photoshop but it doesn't allow to customize as good as crazybump.

Edit: after taking a look I think there's just one plugin available for gimp, but I've seen some videos in which they later modify the result using different filters, maybe that's the way to go

Last edited by painkiller; 08/18/16 16:03.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #461730
08/18/16 16:19
08/18/16 16:19
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Posts: 1,823
Netherlands
I searched a bit and found ShaderMap (http://shadermap.com/home/), it looks similar but half the price. Trying the demo now.

-edit if you are using GIMP (I personally dont), than InsaneBUMP seems to be a good free alternative.

Last edited by Reconnoiter; 08/18/16 16:22.
Re: What are you working on? [Re: Reconnoiter] #461789
08/21/16 15:08
08/21/16 15:08
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
discovered a new fancy decal side-effect lol grin (may have something to do with my shade-c settings or decal material, not sure):


Last edited by Reconnoiter; 08/21/16 15:23.
Re: What are you working on? [Re: Reconnoiter] #461792
08/21/16 17:38
08/21/16 17:38
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Well, if you work with mixed material and you only have "regular" textures, generating Normal Maps is the last resort, as it always produce just a sophisticated guess.

I liked PixPlant: https://www.pixplant.com/ ... because it generates you from arbitrary images good repeated textures *and* creates normal maps and so on for you... so it's more for the repeated texture part. That is why I always liked that program.

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