I've never been able to get a robust spherical movement function to allow you to walk around the surface of a planet. It always has problems, and the examples I see on the web basically use methods I'm not sure work in Lite_C... that is, they often end up with a lookat matrix and such.. which isn't much use(as far as I know) when you have to set plan/tilt/ roll to get the camera to work in A8.
It would be nice if you could just set an up vector... and rotate around that...
Re: Spherical first person cam movement (for planets)
[Re: Matt_Aufderheide]
#462030 09/05/1610:0009/05/1610:00
You mean like ang_rotate? You can also try ang_for_matrix (never used that one though so maybe I am saying something stupid here and it is more for directx-related stuff).
Or did I misunderstand and you have problems with gravity?
Last edited by Reconnoiter; 09/05/1610:04.
Re: Spherical first person cam movement (for planets)
[Re: Reconnoiter]
#462031 09/05/1611:5609/05/1611:56
Ok guys, ang_for_axis worked for me.. thanks.. never saw that function till now...finally I have robust movement on the planet surface.. been bugging me for years