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Re: Rigid Force Alpha - Classic side-scrolling shoot'em up [Re: Iglarion] #456883
12/14/15 15:32
12/14/15 15:32
Joined: Jan 2014
Posts: 77
USA
sitrep Offline
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sitrep  Offline
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Joined: Jan 2014
Posts: 77
USA
Really cool analogue slight de-tuned or happy mod wheeled synth music cool and game play laugh

Last edited by sitrep; 12/14/15 16:02.
Re: Rigid Force Alpha - Classic side-scrolling shoot'em up [Re: sitrep] #456889
12/14/15 23:11
12/14/15 23:11
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline OP
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Turrican  Offline OP
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Joined: Apr 2002
Posts: 680
Germany
@Reconnoiter: Yeah, good point. I'll try to fix that either with a transparent element or an outline.

@Wjbender: I see what you mean. This foreground vs. background stuff seems to be a common problem with shoot'em ups, and many games solve this by simply highlighting the gameplay objects in some way (with an outline or glow effect around player ships and enemies). Will try that!


@Iglarion: Thanks! laugh

@sitrep: Now that's a spot-on name for a music genre. grin Thanks. ^^

Re: Rigid Force Alpha - Classic side-scrolling shoot'em up [Re: Turrican] #456925
12/15/15 20:32
12/15/15 20:32
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
This looks incredible. Great job!

Re: Rigid Force Alpha - Classic side-scrolling shoot'em up [Re: txesmi] #456928
12/15/15 20:54
12/15/15 20:54
Joined: Dec 2015
Posts: 3
U
ulfster Offline
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ulfster  Offline
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Joined: Dec 2015
Posts: 3
hey, i like it! the gfx fits niceley together and especially the music takes me back to the good old days - keep it up sir!

Re: Rigid Force Alpha - Classic side-scrolling shoot'em up [Re: ulfster] #456936
12/16/15 08:56
12/16/15 08:56
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
congrats, it's a really HQ project!


Free world editor for 3D Gamestudio: MapBuilder Editor
Rigid Force Alpha - New Boss Battle Trailer! [Re: sivan] #462113
09/10/16 17:40
09/10/16 17:40
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline OP
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Turrican  Offline OP
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Posts: 680
Germany
2016/09/10 - Boss Battle Trailer Released!
Hello everyone! Major update on RFA! I just finished implementing all boss battles and thought I might show a new preview video. So, here we go!

The music in this clip is part of the Rigid Force Alpha soundtrack and has been composed by Michael Chait. Next steps on our way to world domination: Streamlining and gameplay polishing, finalization of code and shaders and main menu/UI stuff. Maybe we'll also add additional content besides the main mission mode, but we'll see about that soon!

Critiques and comments highly appreciated!




Some more screens:











Links:
Rigid Force Alpha on IndieDB
com8com1 on Twitter
com8com1 on Youtube

Re: Rigid Force Alpha - New Boss Battle Trailer! [Re: Turrican] #462118
09/11/16 09:39
09/11/16 09:39
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Amazing! I love the artwork, graphics look fantastic! laugh

Re: Rigid Force Alpha - New Boss Battle Trailer! [Re: PadMalcom] #462121
09/11/16 10:44
09/11/16 10:44
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Netherlands
Yeah very original and good looking graphic designs. I noticed on your older videos (2014/2015) that sometimes it isn't always clear where you can fly and where not, maybe you already fixed it, but just in case I thought I would mention it here.

Re: Rigid Force Alpha - New Boss Battle Trailer! [Re: Reconnoiter] #462151
09/12/16 07:58
09/12/16 07:58
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
Great stuff!
Only thing to criticize is that some of the projectiles look rather bland IMO, like those big bright pills at 0:13 coming from small barrels with no muzzle flash or other effect. Or the ellipses at 0:22, they don't hold up with the rest of the visuals.
Apart from that, good job and I'm looking forward to playing it!


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Re: Rigid Force Alpha - New Boss Battle Trailer! [Re: Superku] #462164
09/12/16 14:09
09/12/16 14:09
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline OP
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Turrican  Offline OP
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Posts: 680
Germany
Thank you guys! laugh

Originally Posted By: Reconnoiter
(...) sometimes it isn't always clear where you can fly and where not, maybe you already fixed it, but just in case I thought I would mention it here.

That's true. I recently attached a stronger point light to the player ship, so surfaces close to it will now get illuminated and the player gets instant feedback about an imminent collision. This helps a bit.

Apart from that I'll also check all levels for collision readability soon. Not sure yet how to fix it in a consistent way - maybe I'll texture every foreground object a bit brighter or put some pointlights there. Or I'll separate foreground and background layer with sprites. Any other ideas?

Originally Posted By: Superku
(...)
Only thing to criticize is that some of the projectiles look rather bland IMO, like those big bright pills at 0:13 coming from small barrels with no muzzle flash or other effect. Or the ellipses at 0:22, they don't hold up with the rest of the visuals. (...)

Yes, those are my placeholder projectile textures. I'll make sure to replace them with nicer animated versions soon! laugh

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