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Re: What are you working on? [Re: Anonymous] #462932
11/07/16 06:48
11/07/16 06:48
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 868
Chicago, IL
Video is listed as "Private"

Re: What are you working on? [Re: Reconnoiter] #462971
11/08/16 18:23
11/08/16 18:23
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Hiporope and its pain
Originally Posted By: Reconnoiter
you may want to try out a draw program called 'PD Howler'

I'll take a look. Thanks!

Re: What are you working on? [Re: txesmi] #462988
11/09/16 21:15
11/09/16 21:15
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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Germany Nrw Herford
https://www.youtube.com/watch?v=bwRnVCpRhzw

Fixed some Bugs, and updatet the Radio/Subtitle code

Re: What are you working on? [Re: HenWoll] #462998
11/10/16 10:59
11/10/16 10:59
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Originally Posted By: BlackJack
https://www.youtube.com/watch?v=bwRnVCpRhzw

Fixed some Bugs, and updatet the Radio/Subtitle code
, cool turret <3, cool blood dripping effect on the screen and cool that gibs fly around when killing an enemy. laugh Also cool to see a fps sp game on gs3d in 2016.

Suggestions: for shadows, have you tried the shadow mapping from Slin on this site? Iirc is pretty solid alternative if you cannot use Shade-C. Also there seems to be a bit of lag at some points (but maybe that is the recording software). As for gameplay; its nice what you have so far, but I personally feel its missing something to keep the attention for a longer time. Perhaps throwables or special melee weapons maybe or just more equipment like the turret (that would be sweet).

Re: What are you working on? [Re: HenWoll] #462999
11/10/16 11:27
11/10/16 11:27
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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Originally Posted By: BlackJack
https://www.youtube.com/watch?v=bwRnVCpRhzw

Fixed some Bugs, and updatet the Radio/Subtitle code


looks great! About the npcs, I would add some animation smoothing when you begin and end talking with them, as now they turn to you instantly and the same when they start takling again. I think it would look more natural if you add some blending between those states.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #463003
11/10/16 13:10
11/10/16 13:10
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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HenWoll  Offline
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Joined: Feb 2011
Posts: 124
Germany Nrw Herford
@Reconnoiter
I feel flattered grin

Quote:
Suggestions: for shadows, have you tried the shadow mapping from Slin on this site? Iirc is pretty solid alternative if you cannot use Shade-C


yes its true,the shadows is actually the biggest Problem in the Projekt, tried the Shade-c shadows, tried stencils (30fps) and alternatively the ssao shader with the same Problem

Quote:
lso there seems to be a bit of lag at some points (but maybe that is the recording software)


Not really, the video has 45gb ,:D And my hard drive had not enough space. so comes the bit lags,

Quote:
but I personally feel its missing something to keep the attention for a longer time. Perhaps throwables or special melee weapons maybe or just more equipment like the turret (that would be sweet)


lets hear what idea´s your have , ^^

Actually is this not required. this game have lots of traps in the map,



@Painkiller

I see what I can do, which is with the acknex version not so easy ^ ^

Re: What are you working on? [Re: HenWoll] #463005
11/10/16 13:44
11/10/16 13:44
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
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Posts: 2,107
Germany
Amazing awesome stuff like always blackjack!


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: HenWoll] #463007
11/10/16 13:46
11/10/16 13:46
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Posts: 1,823
Netherlands
Originally Posted By: BlackJack

Not really, the video has 45gb ,:D And my hard drive had not enough space. so comes the bit lags,
, ah that explains it

Originally Posted By: BlackJack

yes its true,the shadows is actually the biggest Problem in the Projekt, tried the Shade-c shadows, tried stencils (30fps) and alternatively the ssao shader with the same Problem
, have you tried setting lower resolution for the shadows in the respective shader files? Although it will always eat away some fps, it can make a bit difference. Also an idea is to only enable shadows for actors (enemies and npc's etc).

Originally Posted By: BlackJack

lets hear what idea´s your have , ^^

Actually is this not required. this game have lots of traps in the map,
, from the top out of my head; variations on the turrets and traps with blades or flame jets etc. And cool that it has traps in the maps, didn't noticed that earlier.

Last edited by Reconnoiter; 11/10/16 13:48.
Re: What are you working on? [Re: Reconnoiter] #463015
11/10/16 16:55
11/10/16 16:55
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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HenWoll  Offline
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Posts: 124
Germany Nrw Herford
I wanted to avoid spam, which is why I have now publicly presented the project here for the presentation.

Re: What are you working on? [Re: HenWoll] #463149
11/18/16 00:12
11/18/16 00:12
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
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Joined: Feb 2011
Posts: 124
Germany Nrw Herford
another Lowpoly Model for Zeal, and yes ! its created with med laugh
13h work TIme


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