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Re: What are you working on? [Re: Reconnoiter] #463521
12/09/16 20:28
12/09/16 20:28
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Originally Posted By: Reconnoiter
water in shade-c



wow did you manage to get it working?


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Re: What are you working on? [Re: painkiller] #463522
12/09/16 20:33
12/09/16 20:33
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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I'm amazed with the results you guys are getting! Could you help me out with setting quality of point/spotlight shadows? I only found sun light parameters.

Greets!


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Re: What are you working on? [Re: 3run] #463523
12/09/16 22:16
12/09/16 22:16
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Originally Posted By: painkiller
wow did you manage to get it working?
, sort off but it doesn't have reflections and no waves, but if you have sun light (and probably normal lights to) moving over it I noticed the effect of the normal map somewhat mimics movement a little bit. Particles may also help, haven't tested that yet. Anyway the water is just a thin model with a transparent water texture and a slight emission effect to brighten it a bit. grin

Originally Posted By: 3run
I'm amazed with the results you guys are getting! Could you help me out with setting quality of point/spotlight shadows? I only found sun light parameters.
, I have tested indoors only a little bit yet, but see the shade-c example for spotlights or sc_lights.c. Important are sc_light_create (lots of choices here cause of function overloading[?]), sc_light_update, pan/tilt, sc_light_setRange (I use this for lights that go out and on rapidly laugh ), sc_light_setColor (nice for disco's grin ) , sc_light_remove. Dont forget that lights are entities, and so add them to a group that is ignored in your collision and trace functions.


Last edited by Reconnoiter; 12/09/16 22:18.
Re: What are you working on? [Re: Reconnoiter] #463524
12/09/16 22:37
12/09/16 22:37
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Posts: 5,370
Caucasus
3run Offline
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Yeah, those things where pretty obvious, what I meant is how to increase f.e. shadow resolution for point/spotlights? laugh thank you very much!


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Re: What are you working on? [Re: 3run] #463528
12/10/16 12:08
12/10/16 12:08
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Oops I misread your question, didn't notice the 'shadow' part.
Okay now to the interesting part. I have been digging into the sc_lights.c script and noticed some size vars and black bmaps created for the shadows. So I changed them from 256 (fairly small which explains the ugly shadows) to 1024, and get alot sharper shadows BUT the shadows are displaced or something like that and the're weird grayish doubles of all objects beside them grin . Maybe some value I forgot to change?
(sun shadows are off)

Last edited by Reconnoiter; 12/10/16 12:15.
Re: What are you working on? [Re: Reconnoiter] #463530
12/10/16 18:15
12/10/16 18:15
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Maybe there is some kind of a fix for this? grin I'll give this a try when I'll get back home.


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Re: What are you working on? [Re: 3run] #463531
12/10/16 20:53
12/10/16 20:53
Joined: Dec 2011
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Netherlands
Reconnoiter Offline
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I noticed that when you reduce the spotlight's arc, you get better looking shadows too (probably because of the smaller/thinner area). So atleast that is a way for creating decent indoor lights.


But we should try if we can achieve a higher resolution too cause with a fairly high arc and 2 spotlights (everything needs to be the same except for reverse pan value) I noticed you can create 1 point light but with shadow support (since I think normal point lights dont support shadows). The shadows now dont look too good but I think with a higher shadow resolution they will look ok:


ps: ignore the ugly stretched road model blush

Last edited by Reconnoiter; 12/10/16 20:58.
Re: What are you working on? [Re: HenWoll] #463537
12/11/16 13:47
12/11/16 13:47
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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Originally Posted By: BlackJack
another Lowpoly Model for Zeal, and yes ! its created with med laugh
13h work TIme



That kinda turns me on grin

Re: What are you working on? [Re: HeelX] #463542
12/12/16 01:35
12/12/16 01:35
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
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Been working on the multiplayer system again, here's a new video

https://youtu.be/TkavPc_NJNY

Last edited by exile; 12/12/16 01:35.
Re: What are you working on? [Re: exile] #463562
12/13/16 15:10
12/13/16 15:10
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Netherlands
Cool weapon effects

Last edited by Reconnoiter; 12/13/16 15:10.
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