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Re: water shader (real-time reflections) [Re: 3run] #463947
01/09/17 08:33
01/09/17 08:33
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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HenWoll  Offline
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Germany Nrw Herford
hey Thanx ! i really like this water more than my older part ^^

here the result


Re: water shader (real-time reflections) [Re: HenWoll] #463948
01/09/17 09:21
01/09/17 09:21
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Hey, I'm happy that you found it useful. And it looks nice too! I would increase texture resolution, to get better quality laugh

Best regards!


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Re: water shader (real-time reflections) [Re: 3run] #463951
01/09/17 12:19
01/09/17 12:19
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Have you by chance tried it with shade-c (evo) too? Also nice pic BlackJack.

Re: water shader (real-time reflections) [Re: Reconnoiter] #463955
01/09/17 15:28
01/09/17 15:28
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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HenWoll  Offline
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Posts: 124
Germany Nrw Herford
Quote:
Have you by chance tried it with shade-c (evo) too?


look at the screenshot, im using Shade-c , it works ^^

Quote:
Hey, I'm happy that you found it useful. And it looks nice too! I would increase texture resolution, to get better quality


I would like but then I would have to suffer the performance,
Currently it is 60 fps
With bigger texture it goes to 20-30 frown

Last edited by BlackJack; 01/09/17 15:30.
Re: water shader (real-time reflections) [Re: HenWoll] #463956
01/09/17 16:10
01/09/17 16:10
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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Originally Posted By: BlackJack
I would like but then I would have to suffer the performance,
Currently it is 60 fps
With bigger texture it goes to 20-30 frown
It's really sad to hear that...


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: water shader (real-time reflections) [Re: 3run] #463958
01/09/17 18:12
01/09/17 18:12
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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When I am trying to use it in my own project it gives this error:

"Can't compile effect:
mirrorWater.fx(61,24): error X3004: undeclared indentifier
'vecSkill41'"...etc...

Probably missing something obvious?

-edit; never mind I needed to put fx file in the workfolder instead of a subfolder (probably a gs3d default shader with the same name was otherwise used).

Last edited by Reconnoiter; 01/09/17 18:31.
Re: water shader (real-time reflections) [Re: Reconnoiter] #463959
01/09/17 18:31
01/09/17 18:31
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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HenWoll  Offline
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Posts: 124
Germany Nrw Herford
are you includet the D3DCompiler_42.dll file ?

Re: water shader (real-time reflections) [Re: HenWoll] #463960
01/09/17 18:32
01/09/17 18:32
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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I just fixed it, see the edit grin

Last edited by Reconnoiter; 01/09/17 18:32.
Re: water shader (real-time reflections) [Re: Reconnoiter] #463961
01/09/17 19:00
01/09/17 19:00
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Posts: 1,823
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Hmm now its entirely black. :\

Re: water shader (real-time reflections) [Re: Reconnoiter] #463962
01/09/17 20:09
01/09/17 20:09
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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HenWoll  Offline
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Joined: Feb 2011
Posts: 124
Germany Nrw Herford
remove the fog grin same error

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