Hi all,
What would be the easiest way to add environmental audio effects or reverb effects etc realtime to sounds in gs3d? E.g. to create an echoeing effect when a sound is played in a hall.
I have tried EAX from the manual but it doesn't seem to work on newer soundcards.
Now I am trying fmod but it lacks a clear documented integration for gs3d (in contrary to Unreal and Unity). And it is also a bit overkill I quess.
So are they other simpler/cleaner ways to do it? Perhaps some simple dll/plugin? Or maybe even straight through code? (though I quess that is pretty complicated)
Tnx
Last edited by Reconnoiter; 01/24/17 17:22.