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Blender file ínto MED #464115
01/23/17 17:01
01/23/17 17:01
Joined: Aug 2016
Posts: 10
H
hallohallo Offline OP
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hallohallo  Offline OP
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Hi there,
I modelled a house in Blender and now want to use it in gamestudio. The Problem is: If I Export it as wavefront object and then Import it from the med the Skins dissapear. So far so good, but when i create the model in the script they are still gone. Please help im so done and frustrated...

Re: Blender file ínto MED [Re: hallohallo] #464116
01/23/17 17:36
01/23/17 17:36
Joined: Mar 2014
Posts: 359
CocaCola Offline
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CocaCola  Offline
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Posts: 359
if you wont keep yout groups and textures, you can export to 3ds if you want keep animation with textures without groups you have to export fbx and chose ascci 6.1

Re: Blender file ínto MED [Re: CocaCola] #464117
01/23/17 17:49
01/23/17 17:49
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hallohallo Offline OP
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hallohallo  Offline OP
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thx for your help. where do i have to Chose ascci 6.1? I tried it with Import fbx (2010)(propably not what u meant) and he told me that "the Skin size (1131 x 1700) is not a power of two!"

Re: Blender file ínto MED [Re: hallohallo] #464118
01/23/17 18:16
01/23/17 18:16
Joined: Dec 2011
Posts: 1,823
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Reconnoiter Offline
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Reconnoiter  Offline
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Originally Posted By: hallohallo
thx for your help. where do i have to Chose ascci 6.1? I tried it with Import fbx (2010)(propably not what u meant) and he told me that "the Skin size (1131 x 1700) is not a power of two!"
, textures of models should be a power of two, so e.g. 32x32, 128x128, 256x256, 256x512, 512x512, 1024x256, 1024x1024 etc etc. So resize or crop your texture to power of two, than in Blender export as fbx and in MED import as fbx (2010).

Last edited by Reconnoiter; 01/23/17 18:17.
Re: Blender file ínto MED [Re: Reconnoiter] #464119
01/23/17 18:54
01/23/17 18:54
Joined: Aug 2016
Posts: 10
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hallohallo Offline OP
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hallohallo  Offline OP
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ok that worked but the result is really horrible.
how do i post a Picture from my Computer?

Re: Blender file ínto MED [Re: hallohallo] #464120
01/23/17 19:01
01/23/17 19:01
Joined: Mar 2014
Posts: 359
CocaCola Offline
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CocaCola  Offline
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Joined: Mar 2014
Posts: 359
[print] buton on the keyboard> ctrl + v in gimp and upload it somewere

Re: Blender file ínto MED [Re: CocaCola] #464121
01/23/17 19:06
01/23/17 19:06
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Posts: 10
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hallohallo Offline OP
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hallohallo  Offline OP
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yea but how do i post it in the Forum grin

Re: Blender file ínto MED [Re: hallohallo] #464123
01/23/17 19:38
01/23/17 19:38
Joined: Dec 2011
Posts: 1,823
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Reconnoiter Offline
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Reconnoiter  Offline
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Originally Posted By: hallohallo
yea but how do i post it in the Forum grin
, upload your image to e.g. Imgur (very easy to use) or some other upload site, than copy&paste the image link here tongue

Last edited by Reconnoiter; 01/23/17 19:39.
Re: Blender file ínto MED [Re: Reconnoiter] #464125
01/24/17 07:32
01/24/17 07:32
Joined: Aug 2016
Posts: 10
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hallohallo Offline OP
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hallohallo  Offline OP
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The problem is that the hole object is brown. Why can that be? It should look wooden and some parts white and red etc. In the skin manager just the wood skins appear. And can a reason be the mapping type (generated). In blender render everything looked fine...

Re: Blender file ínto MED [Re: hallohallo] #464127
01/24/17 10:38
01/24/17 10:38
Joined: Dec 2011
Posts: 1,823
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Reconnoiter Offline
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Reconnoiter  Offline
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Hi,

First do 'file' -> 'engine preview', use that to check how it would look rendered.

In the skin editor, do see you only 1 skin (the wooden) or do see also other skins? Incase you see other skins something with the uv/texture mapping probably went wrong. Otherwise you either forgot to click the skins on importing or they are not linked or set correctly in Blender or such.

Last edited by Reconnoiter; 01/24/17 10:40.
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