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Re: What are you working on? [Re: CocaCola] #464101
01/22/17 13:35
01/22/17 13:35
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
3run, are you interested in sharing the code for the annual game jam (ackcon) in Germany?


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Re: What are you working on? [Re: mk_1] #464105
01/22/17 16:49
01/22/17 16:49
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: txesmi
@3Run
cool!
Thank you man! laugh
Originally Posted By: CocaCola
hey 3run, when you show us a nice locaton?
Hey! Well, I'm not an artist, so no nice locations from me, sadly.. But hopefully I'll do my best for levels in my project grin
Originally Posted By: mk_1
3run, are you interested in sharing the code for the annual game jam (ackcon) in Germany?
I'm not interested in sharing the code yet, also I would like to know a bit more about ackcon, since the thread is in German mostly, I don't really know what is it about laugh


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Re: What are you working on? [Re: 3run] #464106
01/22/17 17:14
01/22/17 17:14
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
AckCon is an annual event in Bielefeld, Germany, where (partly former) 3dgs users meet. We usually end up creating a game over the course of one weekend using the acknex engine. You can download and play most of the games here:
https://vksbm.de/ackcon/

Except for the 2015 game they're all in English. I like 2014 (Ackmania: Operation Deadnex) and 2013 the most. Last year's game was accomplished by only five people, including code, art and music.


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Re: What are you working on? [Re: mk_1] #464107
01/22/17 17:29
01/22/17 17:29
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Wow! I played some of those games, but didn't really know that they where from AckCon, thought it was some kind of games to troll jcl (zorro and other things) grin Anyway, right now I'm not really interested in sharing the source, I'm really shy to show grin But if I'll be able to make out a good working example (hopefully), I'm going to publish it on the forum, under contributions section.

Greets!


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Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #464108
01/22/17 23:36
01/22/17 23:36
Joined: Mar 2014
Posts: 359
CocaCola Offline
Senior Member
CocaCola  Offline
Senior Member

Joined: Mar 2014
Posts: 359
you can give the code to the AUM winter contest, but i seems, here are the most peaple are interested in shooter games.

P.S. one Jear after i started with 3dgs i was too in bielefeld, we had no warm water. And I was one of the few to shower more than once hohohohoho grin
I was helping in the race game

Last edited by CocaCola; 01/22/17 23:40.
Re: What are you working on? [Re: CocaCola] #464112
01/23/17 10:41
01/23/17 10:41
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
Member

Joined: Feb 2011
Posts: 124
Germany Nrw Herford
What did you help ?

Re: What are you working on? [Re: HenWoll] #464113
01/23/17 13:07
01/23/17 13:07
Joined: Mar 2014
Posts: 359
CocaCola Offline
Senior Member
CocaCola  Offline
Senior Member

Joined: Mar 2014
Posts: 359
I have make lowpoy models, for example the start/finish building and the vegetation, some uv s, I have maked with someone, in windings3d. It was not much, but we were 14 men and every one wanted to do something grin.
edit:
I have taken so many memories with me.
One actually had his pc tower in the train taken and again one had his old rren screen with.
For the soundtrack 2 had rehearsed in the large dormitory.
It was also a graphic artist who had modeled the cars, which had a crate mate with, where all felt it tasted after moth XD.
Just sid had a nerfgun bought and occasionally börger for all fetched (the system to collect the food for me was unclean, and I still believe that he has not gotten all money back;)
Master ## had provided the Gui with shaders,Which impressed me very much. and the topic isometric at least as critically discussed as if all to unity 3d are changed XD

Last edited by CocaCola; 01/23/17 14:13.
Re: What are you working on? [Re: CocaCola] #464133
01/24/17 13:33
01/24/17 13:33
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
I haven't posted any updates here in a while. But Dungeon Deities is going strong and progressing well!



We've just uploaded a gameplay video of the Tutorial (YouTube link) - tell me what you think! laugh
(If you want to skip the introduction and go straight to action, skip to 1m:38s, or click here!

A few more GIFs for you!


(Color changing tiles that require specific movement through the room - good for puzzles!)



(Teaching the player gameplay details in a fun way)


Our new "Dungeon Finished!"-screen!



Hope you like it!
If you want updates more regulary, feel free to follow us on Twitter! laugh


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #464166
01/26/17 13:27
01/26/17 13:27
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
Member

Joined: Feb 2011
Posts: 124
Germany Nrw Herford
@Error014
Is this Gamestudio ?
i like this Projekt, thats looks really smooth, and the Kamera works to good, ! nice stuff.
can you tell me what the codec for animatet gifs is ?
___

at the moment when you realize the stencil shadow were not a good idea



and the Town is now bigger



Someone has an idea what I can do with the shadow?

Last edited by BlackJack; 01/26/17 13:30.
Re: What are you working on? [Re: HenWoll] #464167
01/26/17 13:57
01/26/17 13:57
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
@BlackJack are you using shace-c in your project? In that case you could use shade-c built'in sun and spotlight shadows. Else you could try gamestudio's PSSM shadows


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