I am now testing it in the shade-c example 2 but the reflections are still not working entirely correct (only the pillar and car windows), this is what I am getting (1st pic is with sc_screen_default.settings.forward.enabled = 1; , 2nd pic is with sc_screen_default.settings.forward.enabled = 0;):
ps: it looks a bit weird since I removed the concrete floor and added a water.mdl with null action but with shade-c material as floor (below the mirrored water model).
Last edited by Reconnoiter; 01/09/1721:30.
Re: water shader (real-time reflections)
[Re: Reconnoiter]
#463998 01/12/1716:1301/12/1716:13
Finally some luck with Steempipe's water shader from 2004 (+ quick and dirty added alphachannel). Would be even cooler if it would support shade-c lights but I dont think that is possible, atleast it moves.
[ location: Shadermodel 1.0-1.4 folder from the Massive 3DGS Shadercollection lite c ]
(With original texture which has no added alphachannel)
Last edited by Reconnoiter; 01/12/1716:16.
Re: water shader (real-time reflections)
[Re: Reconnoiter]
#465499 05/01/1700:5105/01/1700:51