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2 Skins, 2 Mesh Groups, how to get? #465758
05/11/17 09:39
05/11/17 09:39
Joined: Oct 2008
Posts: 679
Germany
Ayumi Offline OP
User
Ayumi  Offline OP
User

Joined: Oct 2008
Posts: 679
Germany
Hey,

i am tryed few days get the second skin coordinates (from second mesh group, applied to model...no extern textures and no shadowmap/specmaps etc.) but it s not possible, because just have entskin1.

How too?
Any idea?

Re: 2 Skins, 2 Mesh Groups, how to get? [Re: Ayumi] #465763
05/11/17 13:37
05/11/17 13:37
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
The secondary UV coords are passed into TEXCOORD1 parameter.
Code:
... in float2 inTex1: TEXCOORD0, 
    in float2 inTex2: TEXCOORD1, ...



As far as I remember they have not to be assigned to a texture.

Salud!

Re: 2 Skins, 2 Mesh Groups, how to get? [Re: txesmi] #465771
05/11/17 16:39
05/11/17 16:39
Joined: Oct 2008
Posts: 679
Germany
Ayumi Offline OP
User
Ayumi  Offline OP
User

Joined: Oct 2008
Posts: 679
Germany
Thanks for your answer but it does not work (or my Code is wrong).
If using ent_mtlset (by Action), my Code is working for second Coodinates. ...but without this , it does not work.


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