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Re: Enough is Enough [Re: Locoweed] #46605
05/26/05 17:10
05/26/05 17:10
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
there are plenty of tutorials on the interweb, just search google...

Re: Enough is Enough [Re: Matt_Aufderheide] #46606
05/26/05 18:34
05/26/05 18:34
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
Expert
Locoweed  Offline OP
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Ok, never mind guys.

Sorry I brought it up,
Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Enough is Enough [Re: Locoweed] #46607
05/26/05 18:51
05/26/05 18:51
Joined: Jun 2004
Posts: 233
Kansas
Bopete Offline
Member
Bopete  Offline
Member

Joined: Jun 2004
Posts: 233
Kansas
Don't be sorry, Loco - I agree... while there is information that has been shared, so far I've found all of it very confusing. Maybe some of the experts here would be willing to recommend some of these tutorials on the interweb that might be helpful to someone very new to (and confused about) Shaders, as they apply to working with A6.


The wind of change blows straight into the face of time. ~ The Scorpions
Re: Enough is Enough [Re: Locoweed] #46608
05/26/05 22:08
05/26/05 22:08
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Quote:

Ok, never mind guys.

Sorry I brought it up,
Loco




Don't give up... I have started drafting some docs and a project that goes along with it. I intend to have incremental updates as it progresses. To be available from my web site, and with update patches as needed.

Hmmmm... it will need a cool, but basic, camera code and some sliders. However, those may hang up progress for awhile, since I have never scripted them before. Maybe someone can pick that up.

Re: Enough is Enough [Re: Steempipe] #46609
05/26/05 22:44
05/26/05 22:44
Joined: Jun 2004
Posts: 233
Kansas
Bopete Offline
Member
Bopete  Offline
Member

Joined: Jun 2004
Posts: 233
Kansas
Cameras and sliders I can do - PM me, and maybe I can help


The wind of change blows straight into the face of time. ~ The Scorpions
Re: Enough is Enough [Re: Bopete] #46610
05/26/05 23:44
05/26/05 23:44
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Shaders are confusing and hard to learn at first.
The best way to learn is to mess around with someone else's shader.

Re: Enough is Enough [Re: Bopete] #46611
05/26/05 23:50
05/26/05 23:50
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
Expert
Locoweed  Offline OP
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L

Joined: Oct 2002
Posts: 2,256
Oz
Hi,

I have by no means given up. I just don't want this to become a topic with people bickering back and forth, that is useless.

Grimber, Bopete or I should be able to help with any camera, slider code, multiple views, or anything else necessary to make the program look good and functionable with C-Script. I can also help with making the documentation look nice if that would be of help, or making .pdf's whatever. Fuxerz can make any special models that you might need with the skins necessary to show the shaders at work. I have quite a few people who would like help with any textures needed also.

I am going to see grandma this weekend, but as soon as I get back Sunday night, I am on this like white on rice.

Thanks,
Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Enough is Enough [Re: Josh_Arldt] #46612
05/26/05 23:53
05/26/05 23:53
Joined: Jun 2004
Posts: 233
Kansas
Bopete Offline
Member
Bopete  Offline
Member

Joined: Jun 2004
Posts: 233
Kansas
For some things, just messing around can be fine - but for something technically complex, messing around without some sort of guidance may not be very effective or efficient. I've already spent enough time scratching my head, and hope to try a different approach ;-)


The wind of change blows straight into the face of time. ~ The Scorpions
Re: Enough is Enough [Re: Locoweed] #46613
05/27/05 00:37
05/27/05 00:37
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Quote:

Hi,

I have by no means given up. I just don't want this to become a topic with people bickering back and forth, that is useless.

Grimber, Bopete or I should be able to help with any camera, slider code, multiple views, or anything else necessary to make the program look good and functionable with C-Script. I can also help with making the documentation look nice if that would be of help, or making .pdf's whatever. Fuxerz can make any special models that you might need with the skins necessary to show the shaders at work. I have quite a few people who would like help with any textures needed also.

I am going to see grandma this weekend, but as soon as I get back Sunday night, I am on this like white on rice.

Thanks,
Loco




I would be pleased to contribute _and_ receive this help~ all of it that is mentioned. This is something I have wanted to realize for some time now.

Sunday night the draft of Project1 goes out to those mentioned in the above paragraph (unless opt out is chosen) for format feedback, interface ideas, corrections, topics omitted or needing better coverage, etc.

Loco, you can enlist the help of whomever you choose. I respect your work and that of the names you've mentioned. It would be nice to have all resources _originally_ made and open to the community.

**** At some point it would be great to have an SDK coder that can make a functional DLL that can return usable DEV_CAP results and GPU information. That information could be of benefit to the material effects.

Eric

Re: Enough is Enough [Re: Steempipe] #46614
05/27/05 10:35
05/27/05 10:35
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
Serious User
capanno  Offline
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
I'll help if you want me to... I can do artwork.

Last edited by Capanno; 05/27/05 10:36.
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