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Re: any one use 3DGS development any game project? [Re: Reconnoiter] #466180
05/29/17 12:53
05/29/17 12:53
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Originally Posted By: Reconnoiter
that is/was my favourite too, that mountable minigun was awesome grin
(you could fly with the recoil of that thing in low grav o.O)


POTATO-MAN saves the day! - Random
Re: any one use 3DGS development any game project? [Re: Kartoffel] #466190
05/30/17 08:33
05/30/17 08:33
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Originally Posted By: Kartoffel
Originally Posted By: Reconnoiter
that is/was my favourite too, that mountable minigun was awesome grin
(you could fly with the recoil of that thing in low grav o.O)


Shameless ad, check out Lawbreakers, that's actually a feature (for all guns) there.

Re: any one use 3DGS development any game project? [Re: the_clown] #466197
05/30/17 13:17
05/30/17 13:17
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: the_clown
Shameless ad, check out Lawbreakers, that's actually a feature (for all guns) there.
, seems like a potentially fun game. I find multiplayer only a bit risky though (sometimes these games die off within a year or two).

Re: any one use 3DGS development any game project? [Re: Reconnoiter] #466201
05/31/17 06:51
05/31/17 06:51
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Originally Posted By: Reconnoiter
Originally Posted By: the_clown
Shameless ad, check out Lawbreakers, that's actually a feature (for all guns) there.
, seems like a potentially fun game. I find multiplayer only a bit risky though (sometimes these games die off within a year or two).


I think part of the decision to go with multiplayer only was that they wanted to be able to offer the game for 29.99$ instead of the usual like 60$. Singleplayer campaigns are a lot of content work.

Re: any one use 3DGS development any game project? [Re: the_clown] #466206
05/31/17 21:00
05/31/17 21:00
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline
Senior Member
preacherX  Offline
Senior Member

Joined: Sep 2005
Posts: 352
Germany
My project is coming to Steam soon:

http://store.steampowered.com/app/339720/Debugger_316_HacknRun/

I really like 3dGamestudio for creating 2D-Games but the biggest problem is that it can only export to Windows...

Re: any one use 3DGS development any game project? [Re: preacherX] #466210
06/01/17 06:31
06/01/17 06:31
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 868
Chicago, IL
My game Star Explorers is on Steam Early Access:
http://store.steampowered.com/app/502720/Star_Explorers/

Also, I released Anomalies last year:
http://store.steampowered.com/app/546780/Anomalies/

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