Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (degenerate_762), 1,098 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 5 1 2 3 4 5
Re: Rigid Force Alpha - New Boss Battle Trailer! [Re: Turrican] #462170
09/12/16 18:25
09/12/16 18:25
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Quote:
Any other ideas?
, your idea about lights is great. Sometimes just flatout dark or an other color or a little bit of blur (or a mix of the three) work also. I am not a side-scroller veteran (especially not with 3d ones), mostly just played some Metal Slug and recently a bit of indie game Gigantic Army, here are some reference pics for color and brightness differences:
https://lh3.ggpht.com/uWrKdnWGdUE-tGWe_X976ALV6pVggiGS8OjMV2hDhGNPjOsQOODn-ejL3WF1Z0zrMdEy=h900
https://thanksforyourplaying.files.wordpress.com/2013/02/ms2-x-hold-back-train.jpg
http://nyu-media.com/wp-content/uploads/2014/03/gigantic_army_onsteam.jpg
http://d2oah9q9xdinv5.cloudfront.net/cache/images/games/1/30/29039/crop_640x480/GA_314.jpg

Though from the sound of your recent additions it probably already is alot better, futher additions are like cherry on top. wink

Re: Rigid Force Alpha - New Boss Battle Trailer! [Re: Reconnoiter] #462195
09/13/16 14:30
09/13/16 14:30
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline OP
User
Turrican  Offline OP
User

Joined: Apr 2002
Posts: 680
Germany
I see what you mean. In some cases it already works pretty good, while in some others you hardly can judge what's in front and what's in the background. I think it's mostly about having much less contrast and details in the background graphics than in the foreground. I think that's pretty much the point here. That rule also matches your screenshots.

That's good input. laugh

Re: Rigid Force Alpha - New Boss Battle Trailer! [Re: Turrican] #462413
09/28/16 12:46
09/28/16 12:46
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Judging from screens
AWESOME WORK

greets


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Rigid Force Alpha - New Screenshots and some GIFs! [Re: rayp] #466654
06/26/17 12:36
06/26/17 12:36
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline OP
User
Turrican  Offline OP
User

Joined: Apr 2002
Posts: 680
Germany
Long time no see! Sorry about that, there's so much going on right now that I rarely had the chance to post something new here. But that doesn't mean there's nothing happening with Rigid Force Alpha!
I recently switched to full-time development and am currently in the process of polishing all my content and finalizing the levels. Next up will be balancing, which is long overdue. I've also planned to add additional gameplay modes for enhanced long-term motivation.

During the past months I reworked the overall gameplay system, which is now a bit more coherent, and it's working nicely. I think I'll tell you more about that in one of my next posts. Until then, you'll find some random impressions from the last few months under this one.

And not to forget: There's now an offical project website which you can reach under www.com8com1.com, as well as Facebook and Twitter sites. You can also find us on IndieDB and Tumblr . We've got some cool content prepared, so make sure to stay in touch and follow us!


Quote:
RFA's new player respawn routine - and some nice explosions



Quote:
Our new player ship. Mesh is final so far, the texture will receive a few additional details later.



Quote:
I don't have much of a clue about shader programming, but I wanted enemies to flash up when hit. Without really knowing what I was doing, I edited Kartoffel's shaders a bit and eventually I managed to create this nice hit flash effect. Lucky me!



Quote:
Another result of random shader editing: I implemented an option to adjust the color of this mini boss, so I can easily make it fade from light green to a deep red according to its health points.

Re: Rigid Force Alpha - New Screenshots and some GIFs! [Re: Turrican] #466655
06/26/17 12:36
06/26/17 12:36
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline OP
User
Turrican  Offline OP
User

Joined: Apr 2002
Posts: 680
Germany
And some more random in-game shots - enjoy!


Quote:
The Chaser is a new type of enemy which, well, chases the player once activated. Pretty nice gameplay in narrow areas.



Quote:
I've also been experimenting with explosions recently. Pretty nice, eh? It's a little bit over the top here, but the effect is adjustable in size and intensity.



Quote:
A new scene in stage 2. These orbs slowly approach the player ship as it passes through the narrow pipe tunnels. Specularity comes in pretty nicely here.



Quote:
This wasp-like mini boss in stage 3 took me quite a while! The texture is baked from a hand-sculpted high-poly mesh, with a hand painted finish. I also created several unique animation phases and a nifty destruction effect. Maybe I should create a short video of this scene. laugh



Quote:
The Clapworm is another pretty cool enemy. It lurks in the sands, waiting for the careless player getting too close.



Quote:
Another scene from stage 3. If you look closely, you'll discover some large spider-like critters hanging from the ceiling. You'll also have to be careful when passing the sandfalls in this stage, as they keep pushing your ship downwards to the ground.

Re: Rigid Force Alpha - New Screenshots and some GIFs! [Re: Turrican] #466657
06/26/17 15:12
06/26/17 15:12
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
Serious User
jumpman  Offline
Serious User

Joined: Apr 2002
Posts: 1,246
ny
is this done in gamestudio? This is probably the best looking game ive seen laugh Awesome work my dude!

Re: Rigid Force Alpha - New Screenshots and some GIFs! [Re: jumpman] #466661
06/26/17 18:51
06/26/17 18:51
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline OP
User
Turrican  Offline OP
User

Joined: Apr 2002
Posts: 680
Germany
Thank you! Yes, that's all done in 3DGS! laugh

Re: Rigid Force Alpha - New Screenshots and some GIFs! [Re: Turrican] #466681
06/27/17 10:50
06/27/17 10:50
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
It just keeps getting better, the backgrounds and particles are great too.

Re: Rigid Force Alpha - New Screenshots and some GIFs! [Re: Reconnoiter] #466688
06/27/17 15:45
06/27/17 15:45
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline OP
User
Turrican  Offline OP
User

Joined: Apr 2002
Posts: 680
Germany
Thanks! Yes, it's slowly getting more and more complete. And the particle effects really add to the overall look, I think. laugh

Rigid Force Alpha - Coming Soon to STEAM! [Re: Turrican] #472212
04/16/18 15:04
04/16/18 15:04
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline OP
User
Turrican  Offline OP
User

Joined: Apr 2002
Posts: 680
Germany


Hey all,

today I'd like to announce that Rigid Force Alpha will be coming soon to Steam!

You can already visit our Steam Product Page and add Rigid Force Alpha to your Steam wishlist, if you'd like to stay up to date!

Here's our teaser trailer along with some recent shots from the game to show our progress.

>>> Click here for the Teaser Trailer <<<










Page 3 of 5 1 2 3 4 5

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1