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Re: What are you working on? [Re: Evo] #466748
06/30/17 14:41
06/30/17 14:41
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
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jumpman  Offline
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Posts: 1,246
ny
EVO!!! This is awesome work!! It looks so polished. Do you have any gameplay video laugh ?

Re: What are you working on? [Re: jumpman] #466756
06/30/17 18:05
06/30/17 18:05
Joined: Feb 2013
Posts: 122
Maysville, Ga
Evo Offline
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Evo  Offline
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Joined: Feb 2013
Posts: 122
Maysville, Ga
Jumpman :
Thanks. No, not yet. There is still a lot that needs done and I'm currently working on the custom editor for the levels. Hopefully I'll have a good video or demo in a couple of weeks once I finish the editor and battle system and get things more complete.

Re: What are you working on? [Re: Evo] #466784
07/02/17 17:44
07/02/17 17:44
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
I'm going to resurrect an old project this summer.


Re: What are you working on? [Re: txesmi] #466785
07/02/17 18:10
07/02/17 18:10
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
txesmi@ looking forward for some progress man! keep it up! laugh


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Re: What are you working on? [Re: 3run] #466873
07/05/17 11:32
07/05/17 11:32
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@3Run I will try to satisfy your curiosity wink

raw heightmaps and complements

Re: What are you working on? [Re: txesmi] #466874
07/05/17 11:40
07/05/17 11:40
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
The right back wall is great with the lighning on it. Is the depth between the tiles from the normalmap or geometry in the mdl?

Re: What are you working on? [Re: Reconnoiter] #466877
07/05/17 11:58
07/05/17 11:58
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
They are will be backed shadows over flat surfaces.

Last edited by txesmi; 07/05/17 11:58.
Re: What are you working on? [Re: txesmi] #466878
07/05/17 14:42
07/05/17 14:42
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
You could try and add some subtle reflections (simple stuff, env mapping or just view-normal based highlight map sampling) to the scene. IMO that's one of the major things which separates contemporary from outdated visuals.


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Re: What are you working on? [Re: Superku] #466891
07/06/17 06:35
07/06/17 06:35
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
I will laugh
The playground floor may emulate some sort of polished concrete with a reflective material. The railings may reflect a couple of light sources throught an object space normalmap so it will look like a real tubular fence. Same for the playground front limits so it may look glossy.

I want the project run on old machines so I will probably look for a straight rendering that looks good enought with just the backed shadows.

Re: What are you working on? [Re: txesmi] #466899
07/06/17 10:54
07/06/17 10:54
Joined: Dec 2009
Posts: 82
D
Denn15 Offline
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Denn15  Offline
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D

Joined: Dec 2009
Posts: 82
I have been updating my Marble game with better graphics and a few new powerups and levels

https://www.youtube.com/watch?v=RTgHpWp_7y0

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