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Acklog.txt #467192
07/20/17 02:20
07/20/17 02:20
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline OP
User
Dooley  Offline OP
User

Joined: May 2005
Posts: 868
Chicago, IL
If a game crashes, should it create an "acklog.txt" file?

If so, what does it mean if no file is created?

Re: Acklog.txt [Re: Dooley] #467260
07/23/17 14:44
07/23/17 14:44
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
It probably means you did not start the engine with proper debug flags.


3333333333
Re: Acklog.txt [Re: Quad] #467265
07/23/17 23:21
07/23/17 23:21
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline OP
User
Dooley  Offline OP
User

Joined: May 2005
Posts: 868
Chicago, IL
OK, this is a published version of the game. Is there a way for a published game to produce an Acklog file?

Re: Acklog.txt [Re: Dooley] #467272
07/24/17 13:10
07/24/17 13:10
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
You need to add -diag in the wdl/starter file iirc (search for wdl in the manual for more info and an example).
You can also try setting diag_mode in your script but I think that is more for during the game and not on startup.

Example from my own game / wdl file;

WINDOW WINSTART
{
MODE STANDARD;
COMMAND "-diag";
}

Also if you use the default starting up screen it also shows the errors (but that ofcourse means not having a fancy custom startup screen).

Last edited by Reconnoiter; 07/24/17 13:13.

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