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Re: Time to quit 3DGS
[Re: ventilator]
#468445
10/04/17 17:06
10/04/17 17:06
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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It's in fact a dialect of ecmascript(just like actionscript and javascript).
Also while i agree with Sid on javascript, it's kinda getting better lately. JS on Node 8 and JS on browser are currently in waay different leagues. Also Typescript is kinda making things better in browser side of the thingd(albeit sloooowly).
Also yes, use C# version of unity. Unityscript will not be helpful when you actually try to move on to actual javascript(be it nodejs or browsers) because even though they are both ecmascript based, due to differences in nature of game engines and places where JS is used, it will not be much of a use to you.(In fact language does not matter on this point, what you actually need to learn is the way to program things and programming practices, which differ greatly when programming games vs other types of programs/apps, but i will not go in to detail in this thread) On the other hand, C# you learn will probably be more useful outside of unity, at least syntax and datastructures will be similar. Plus unityscript is deprecated and support will be removed in the future.
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Re: Time to quit 3DGS
[Re: Quad]
#468461
10/05/17 16:06
10/05/17 16:06
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Joined: Apr 2002
Posts: 1,246 ny
jumpman
Serious User
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Serious User
Joined: Apr 2002
Posts: 1,246
ny
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is the only reason gamestudio is not updated because not enough games have been made to garner attention towards the engine? If it was made popular enough, would conitec work on the engine again?
Last edited by jumpman; 10/05/17 16:07.
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Re: Time to quit 3DGS
[Re: jumpman]
#468462
10/05/17 17:33
10/05/17 17:33
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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is the only reason gamestudio is not updated because not enough games have been made to garner attention towards the engine? If it was made popular enough, would conitec work on the engine again? , realistically speaking, it would have been if >7 years ago, now it would be incredible difficult to make it popular again. I do think gs3d could be a good engine to quickly develop mobile/tablet games, but alas no android/ios support and no touchscreen button features etc.
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Re: Time to quit 3DGS
[Re: Reconnoiter]
#468495
10/07/17 18:10
10/07/17 18:10
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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Speaking about editors, why didn't they continue to improve & fix GED at the time and just make that the main editor? they were working on a new WED based on the engine but they abandoned it. In fact it still appears as 75% completed on the forecast page (now hidden) http://www.conitec.net/beta/forecast.htm
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Time to quit 3DGS
[Re: Reconnoiter]
#468501
10/08/17 16:46
10/08/17 16:46
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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, at 75% they should just have released it in beta or such with some features turned off >.> , such a waste. Also why did they make 2 map editors (WED + GED) in the first place? I get the differences between them, but still seems like a waste of time. GED was released later, during A7 lifecycle if I remember right, and developed by an external studio (crew51). Maybe it was a temporary solution to try to compete with other engines which were starting to use realtime editors.
Last edited by painkiller; 10/08/17 16:46.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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