Title says it all, here is the code:

Code:
#include <acknex.h>
#include <default.c>

#define PRAGMA_POINTER

void bullet_shell_event(){
	
	if(event_type == EVENT_FRAME){
		
		if(my->skill10 < 5){
			
			my->skill3 -= time_step;
			my->skill4 = c_move(my, nullvector, &my->skill1, IGNORE_PASSABLE | IGNORE_FLAG2);
			
			if(HIT_TARGET){
				
				if(normal.z == 0){ // hit a wall?
					
					my->skill10 -= 1; // one more hit to die
					
					// move us away from the wall
					my->skill1 = -my->skill1;
					my->skill2 = -my->skill2;
					
				}	
				
				my->pan = random(360);
				my->tilt = 0;
				my->roll = 0;
				
				my->skill1 = my->skill1 * 0.9;
				my->skill2 = my->skill2 * 0.9;
				
				my->skill10 += 1;
				
				if(my->skill10 < 3){
					
					my->skill3 *= -(0.5 + random(0.25));
					if(abs(my->skill3) < 1){ vec_set(&my->skill1, nullvector); }
					
				}
				else{
					
					my->skill1 = 0;
					my->skill2 = 0;
					my->skill3 *= -(0.5 + random(0.25));
					
				}
			}
			
		}
		
	}
	
}

void shell(){
	
	vec_fill(&my->scale_x, 0.5);
	vec_set(&my->pan, &camera->pan);
	c_setminmax(my);
	set(my, POLYGON | TRANSLUCENT | FLAG2);
	my->alpha = 100;
	
	vec_set(&my->skill1, vector(15 * time_step, (5 - random(10)) * time_step, 5 * time_step));
	vec_rotate(&my->skill1, &camera->pan);
	
	my->emask |= ENABLE_FRAME;
	my->event = bullet_shell_event;
	
}

void main(){
	
	warn_level = 6;
	
	fps_max = 60;
	fps_min = 30;
	time_smooth = 0.9;
	
	freeze_mode = 1;
	level_load("");
	wait(3);
	freeze_mode = 0;
	
	you = ent_create(CUBE_MDL, vector(0, 0, -32), NULL);
	vec_set(&you->scale_x, vector(64, 64, 0.1));
	set(you, POLYGON);
	c_setminmax(you);
	
	you = ent_create(CUBE_MDL, vector(96, 0, 0), NULL);
	vec_set(&you->scale_x, vector(4, 4, 4));
	set(you, POLYGON);
	c_setminmax(you);
	
	def_move();
	
	while(!key_esc){
		
		if((total_frames % 15) == 1){ ent_create(CUBE_MDL, &camera->x, shell); }	
		
		wait(1);
	}
	
}



Best regards!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung