I used pXent_move or pXent_rotate platform (the platform's pXent_settype is PH_STATIC and PH_POLY), but the player entity on the platform not support rotate/move too. The player's pXent_settype is PH_RIGID and PH_BOX. How can i fix it?
Last edited by 20BN; 01/13/1816:30.
Re: physx movement group / collision