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physx movement group / collision #470425
01/13/18 16:29
01/13/18 16:29
Joined: Feb 2003
Posts: 146
RP China
2
20BN Offline OP
Member
20BN  Offline OP
Member
2

Joined: Feb 2003
Posts: 146
RP China
Hi, all.

I used pXent_move or pXent_rotate platform (the platform's pXent_settype is PH_STATIC and PH_POLY), but the player entity on the platform not support rotate/move too.
The player's pXent_settype is PH_RIGID and PH_BOX.
How can i fix it?

Last edited by 20BN; 01/13/18 16:30.
Re: physx movement group / collision [Re: 20BN] #470458
01/16/18 07:50
01/16/18 07:50
Joined: Feb 2003
Posts: 146
RP China
2
20BN Offline OP
Member
20BN  Offline OP
Member
2

Joined: Feb 2003
Posts: 146
RP China
OK, it was done.


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