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AUM Magazine
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SHADOW (2014)
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Re: Aum48 [Re: George] #47125
06/01/05 10:24
06/01/05 10:24
Joined: Jan 2002
Posts: 94
Where ever this is, I 'm lost!
Serlink Offline
Junior Member
Serlink  Offline
Junior Member

Joined: Jan 2002
Posts: 94
Where ever this is, I 'm lost!
Thanks George I can use a lot of this
Sam


Friendship starts with two smiles, one on me and one on you.
Serjr 2006
Re: Aum48 [Re: Serlink] #47126
06/01/05 22:54
06/01/05 22:54
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany

Oh I havenīt seen it, new aum!!!

Thanks as always, George!
I really like your magazine, without it I wouldnīt
understand a lot of things

So, itīs not time for sleeping, yet.

greets, fogman


no science involved
Re: Aum48 [Re: fogman] #47127
06/02/05 03:03
06/02/05 03:03
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
The morrowing RPG is looking awesome so far!
Im really looking forward to seeing it develop further.



Formula Games - A place to buy and sell Indie games.
Re: Aum48 [Re: Daedelus] #47128
06/03/05 03:03
06/03/05 03:03
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Awsome... I only thought, tho, that the models need to be bigger to fit the scenery. Other than that great!


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: Aum48 [Re: Braxton] #47129
06/03/05 05:31
06/03/05 05:31
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you. Yes, you are right about the size of the models. I'll try to make the change and see what happens.

Re: Aum48 [Re: George] #47130
06/04/05 15:34
06/04/05 15:34
Joined: Nov 2004
Posts: 39
G
Green_Grass Offline
Newbie
Green_Grass  Offline
Newbie
G

Joined: Nov 2004
Posts: 39
Thanks George, Morrowing RPG looks really nice!

I also want ask you, did you can update some things in your sword_combat script.
Example i need solve how i can make when player get sword (but without frames), i want place this sword in corect position in player hand, and also when player have this sword i want hurt enemys with this sword.

Thanks!

Re: Aum48 [Re: Green_Grass] #47131
06/04/05 16:43
06/04/05 16:43
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Hi,

I plan to update the sword combat script sometime in the future; I'd need a warrior model with a separate sword first. An easy way to solve the problem would be to animate the sword and the player together, and then to save them as separate models. That's how the guard model from Morrowing works and most of its associated code should work fine for your project.

Re: Aum48 [Re: George] #47132
06/04/05 19:46
06/04/05 19:46
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Very nice work George.

The morrowing series is going to be very useful to alot of people. I think someone mentioned that the size of player, etc, are a bit small for the level geometry, other than that, it's coming along great.

Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Aum48 [Re: Locoweed] #47133
06/04/05 21:21
06/04/05 21:21
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Hi Loco,

Thank you for the kind words. I am aware that the size of the player is too small, but hopefully that will be fixed in the following Morrowing episode.

Re: Aum48 [Re: George] #47134
06/04/05 21:53
06/04/05 21:53
Joined: Aug 2002
Posts: 365
netherlands
Lennart_hillen Offline
Senior Member
Lennart_hillen  Offline
Senior Member

Joined: Aug 2002
Posts: 365
netherlands
Hhm... I'm a little more late then usually, but still, better late then never
Looks cool George As always I must add
Not many things this episode I can use, but it's always fun to read
May you bring out many many more mags

-Lenn

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