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Re: What are you working on? [Re: Kartoffel] #470872
02/09/18 19:50
02/09/18 19:50
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@Kartoffel
Yes, that it is. A simple map of random offsets added in clip space, ~3 depthmap pixels. Impressive result for such a cheap computation.

@jumpman
Thank you! I will share the whole thing but I want to fully polish it first. It needs almost animated, translucent and self-lighted objects.

Re: What are you working on? [Re: txesmi] #471402
03/02/18 19:43
03/02/18 19:43
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
Serious User
jumpman  Offline
Serious User

Joined: Apr 2002
Posts: 1,246
ny
Working on framework, but now im playing around with some cool looking basic stuffs:

Multitexture Terrain:3 images, with dynamic shadow, specular, normal mapping!


Soft Particles from Wiki!



G buffer Glass, with Specular!
Using the soft particle tutorial from the Wiki, I was able to use the lines that sampled the depth buffer view, and make them sample the G_buffer scene. Then, after sampling the G_buffer scene with a poisson filter/taps, I was able to blur the image! This technique however is not very versatile, since objects will sample themselves, since they are drawn in the same frame frown Thats why if you have complex objects that are transparent, youll see flickers and distortion in overdraw areas, since the model is sampling itself and drawing on itself! It looks good from far away.





Last edited by jumpman; 03/02/18 19:55.
Re: What are you working on? [Re: jumpman] #471403
03/02/18 19:51
03/02/18 19:51
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
Serious User
jumpman  Offline
Serious User

Joined: Apr 2002
Posts: 1,246
ny
Continued!

Experimental SSAO!
Through much trial and error and alot of basic principles from online tutorials, Ive made my own SSAO filter using just a depth map buffer. Its very inefficient, but Im very proud of it, because I was able to apply the basics, without too much math or additional buffer views. I am very proud of this one, and will most likely offer it as an option to toggle on or off in a final game. There are alot of banding in flat planes, but other than that, the effect looks good to me!

for comparison without SSAO:


Bloody Dissolve!
Objects can dissolve based on the alpha texture of one of their ent skins laugh



A beauty scene laugh

Re: What are you working on? [Re: jumpman] #471481
03/06/18 00:18
03/06/18 00:18
Joined: Jan 2013
Posts: 63
Loremaster Offline
Junior Member
Loremaster  Offline
Junior Member

Joined: Jan 2013
Posts: 63
If you revive a game project and find a man among your testers who was one of the first speedrunners, who has been holding at least 2 records for 20 years, and who is still an enthusiastic gamer, it's a great and scary thing. If you then hand out the trial version and just receive (almost) unrestricted praise, it warms your heart in places you didn't know existed. All the drudgery of you and your team might have not been in vain.

It's definitely great and unique. Where /When are the other 12 levels? *greedy eyes* (...) The introduction makes more sense now: "no holding hands, no constant pampering. An ego-thinker,". Okay,... good. It's gonna be incredibly stressful. Peaceful, harmless, only time-consuming puzzles... as more and more chaos breaks over the player with immortal and/or recurring monsters and far too little ammo and no unarmed/ammolous combat.... The only option is to speed/flight.... I'm loving it more and more.

Yes. Oil. Goes down like warm oil. I'll take it.

https://tagschatten.blogspot.de/2018/03/super-bzw-einzigartig.html

Re: What are you working on? [Re: Loremaster] #471628
03/11/18 21:10
03/11/18 21:10
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Working on a map editor for my oldschool game (simplified), it's similar to old wolf3d map editors (DOS).



And I'm really amazed and happy by the all awesome stuff you guys are working on! Old Acknex is still kinda kicking grin

Best regards!


Edit: uploaded newer version! List on the rights side is yet just for testing, but it fully works!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #471672
03/13/18 21:07
03/13/18 21:07
Joined: Oct 2008
Posts: 679
Germany
Ayumi Offline
User
Ayumi  Offline
User

Joined: Oct 2008
Posts: 679
Germany
Tournament Evolution - Einstiegslevel

Right now I'm working on the sound effects. A background sound is already found....and i forgot to upload a video grin

Re: What are you working on? [Re: Ayumi] #471697
03/15/18 16:09
03/15/18 16:09
Joined: Mar 2014
Posts: 359
CocaCola Offline
Senior Member
CocaCola  Offline
Senior Member

Joined: Mar 2014
Posts: 359
I was working on a fake iso 2d asset

and now i'm making a level editor for 3dgs games, but have trble with saving the entity database in *txt

Re: What are you working on? [Re: CocaCola] #471707
03/15/18 20:30
03/15/18 20:30
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Testing these huge earth textures as sky layer.







Re: What are you working on? [Re: txesmi] #471709
03/15/18 20:46
03/15/18 20:46
Joined: Mar 2014
Posts: 359
CocaCola Offline
Senior Member
CocaCola  Offline
Senior Member

Joined: Mar 2014
Posts: 359
its realy huge 8|

Re: What are you working on? [Re: txesmi] #471712
03/15/18 21:56
03/15/18 21:56
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Originally Posted By: txesmi
Testing these huge earth textures as sky layer.
I remember using these to render a dynamic planet for an assingment at school/university grin
didn't use the full resolution, though, hehe


POTATO-MAN saves the day! - Random
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