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Re: Sphere Physics Problem [Re: Locoweed] #47209
06/07/05 03:50
06/07/05 03:50

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I had this problem making my 3d pool game but since I was using spheres, which are all points equidistant from the center, there are ways around this. I got perfect collision detection just by calculating the distance from one sphere to another and when they were 2*radius away, then I would allow a collision to take place, using scan_entity will also work as that can use a spherical "hull" to calculate how far another object is.

Re: Sphere Physics Problem [Re: Locoweed] #47210
06/07/05 03:51
06/07/05 03:51

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By the way, I don't think the human eye can even see any framerates higher than 70 fps...

Re: Sphere Physics Problem [Re: ] #47211
06/08/05 19:40
06/08/05 19:40
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Quote:

By the way, I don't think the human eye can even see any framerates higher than 70 fps...


Studies have shown that in a few cases (military fighter pilots) perception at a speed of up to 350 fps is possible. The norm is of course much lower than that. The lower limit is in the 20-25 fps range below which animation appears choppy.

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