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Re: FPS Weapons
[Re: Blobfist]
#472110
04/08/18 20:17
04/08/18 20:17
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Hello! You could use models from FPS Creator, they were realised for free. Check this thread out. Best regards!
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Re: FPS Weapons
[Re: 3run]
#472111
04/08/18 21:21
04/08/18 21:21
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Joined: Mar 2018
Posts: 37
Blobfist
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Newbie
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OP
Newbie
Joined: Mar 2018
Posts: 37
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That is awesome! I downloaded the fps creator pack 6 and imported via med (import fbx). It did work however, the weapon is not quite attached to the arms, like there are to separate models. You can download and test my conversion test. It contains all sounds, images, the original fbx file, as well as the converted mdl file: Download Model
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Re: FPS Weapons
[Re: Blobfist]
#472112
04/08/18 21:32
04/08/18 21:32
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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It's imported wrong, I guess. There was a program called Mender (search WEB for it, it was a free tool from The Game Creatiors, if you won't find it, PM me), it used to fix some animation issues in those .x models. Also, I wouldn't import them streight into the MED, but would use FragMOTION or MilkShape instead (but those aren't free unfortunetly). Maybe blender could be used to import those models into the MED, give it a try!
Greets!
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Re: FPS Weapons
[Re: 3run]
#472115
04/09/18 13:22
04/09/18 13:22
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Joined: Mar 2018
Posts: 37
Blobfist
OP
Newbie
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OP
Newbie
Joined: Mar 2018
Posts: 37
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I got it! Steps: 1. convert all .dds image files to .tga 2. download/buy fragMOTION (30 days trail) Milchshape does not support animated DirectX formats, I tested it. 3. import the DirectX model 4. export directs as mdl to 3dgs. Notes: Importing and exporting/converting from format .fbx works also great. Milkshake supports animated .fbx files though. I haven't found a free program to do so yet... Here are the fully animated weapon/arms and static weapon model: https://www.dropbox.com/s/ja1ga89dgas8q48/AT9mm.7z?dl=0Hey, I can convert the whole weapon model pack and we can add the models in that awesome magazine you got there, AUM! You guys have no idea how helpful that magazine was to me.
Last edited by Blobfist; 04/09/18 13:31.
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Re: FPS Weapons
[Re: Blobfist]
#472119
04/09/18 14:55
04/09/18 14:55
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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just want to note that acknex can handle basic .dds textures perfectly fine (I also think it's the best choice of format)
POTATO-MAN saves the day! - Random
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Re: FPS Weapons
[Re: Blobfist]
#472120
04/09/18 15:51
04/09/18 15:51
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Hey! Glad you found a solution! But here are few tips: 1. convert all .dds image files to .tga This isn't needed, cause .dds is supported and it's awesome. 2. download/buy fragMOTION (30 days trail) Milchshape does not support animated DirectX formats, I tested it. I used both of them to archive the best results, cause exporting directly into 3dgs .mdl format can cause troubles with face smoothing etc. I used to export from fragMOTION into MilkShape 3D format (.ms3d) and then from MilkShape 3D into MilkShape 3D ASCII which can be impoted in MED without any troubles. If models will have wrong animations or so, use Mender (I mentioned in previous post), it helps in most of the times. Best regards!
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Re: FPS Weapons
[Re: 3run]
#472124
04/09/18 17:04
04/09/18 17:04
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Joined: Mar 2018
Posts: 37
Blobfist
OP
Newbie
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OP
Newbie
Joined: Mar 2018
Posts: 37
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Your right DDS is supported There are still problems with other models I found. This model for instance: model download ..will not import with skin. When I try to export it from fragMOTION directly to med, I get an corrupted file that cannot be opened. If I export it to milkshake and export it again for mdl from milkshake, I get a readable file. The animations however are not exported. Which is weired, since it clearly shows all the frames that should be there, just without actual animations
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