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Re: AckCon 2018 [Re: Superku] #471445
03/04/18 16:02
03/04/18 16:02
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Bavaria, Germany
(@jenGs @Superku I most likely won't attend ackcon, but your ideas sound pretty good if you ask me)


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Re: AckCon 2018 [Re: Kartoffel] #471478
03/05/18 19:58
03/05/18 19:58
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
I refuse do do network multiplayer in Acknex grin
I'm not a masochist.

Re: AckCon 2018 [Re: FBL] #471539
03/08/18 14:37
03/08/18 14:37
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Yeah network stuff makes it annoying to code (I'd just send custom data though and dont use any acknex network stuff). We probably just should make it singleplayer, on whatever game we decide, although multiplayer could be a lot of fun, especially on the AckCon itself.


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Re: AckCon 2018 [Re: Superku] #471543
03/08/18 20:13
03/08/18 20:13
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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If we finish the game in time...


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Re: AckCon 2018 [Re: mk_1] #471558
03/09/18 19:36
03/09/18 19:36
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Posts: 9,859
At least no online multiplayer so client prediction and tralala can be skipped.

Re: AckCon 2018 [Re: FBL] #471560
03/09/18 21:12
03/09/18 21:12
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Maybe I will try and hack a simple multiplayer library together before AckCon. confused


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: AckCon 2018 [Re: Superku] #471615
03/11/18 08:32
03/11/18 08:32
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
So I did, mostly from scratch, using send_data. Code handles connection stuff, syncing players (no prediction, just lerping) and bullets (theoretically all kinds of bullets or even rockets with the same code):
https://i.gyazo.com/ba41108931b21757747e638802f06941.mp4
Click to reveal..
Code:
///////////////////////////////
#include <acknex.h>
#include <default.c>
#include "console.h"
#include "types.h"
#include "player.h"
#include "network.h"
#include "bullets.h"

#include "helper.c"
#include "types.c"
#include "player.c"
#include "network.c"
#include "bullets.c"
///////////////////////////////

void mainFrameEvent()
{
	//enemyDo();
	playerDo();
	bulletsDo();
	networkDo();
}

void main()
{
	fps_max = 60;
	video_mode = 9;
	camera.arc = 90;
	collision_mode = 2;
	networkInit();
	playerInit();
	level_load("test.wmb");
	on_frame = mainFrameEvent;
}


Not sure if that's against the spirit of the AckCon but we could use that as a basis for a multiplayer game. (Otherwise I could just try and write it down from memory on AckCon's Friday. tongue )

@alibaba: blush

Last edited by Superku; 03/11/18 12:23.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: AckCon 2018 [Re: Superku] #471616
03/11/18 09:27
03/11/18 09:27
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Posts: 2,113
NRW/Germany
You're kinda amazing Superku!


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: AckCon 2018 [Re: alibaba] #471622
03/11/18 18:35
03/11/18 18:35
Joined: Nov 2011
Posts: 274
de
lemming Offline
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lemming  Offline
Member

Joined: Nov 2011
Posts: 274
de
Cool, dass wir uns wieder treffen!

Ist der 29. Juni - 1. Juli nun offiziell fix?

Re: AckCon 2018 [Re: lemming] #471624
03/11/18 20:00
03/11/18 20:00
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Posts: 4,608
Fix ja, offiziell erst, wenn es jemand mit Achim geklärt hat


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