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Re: What are you working on? [Re: txesmi] #475414
12/07/18 09:05
12/07/18 09:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: txesmi
but I meant when you click to solve, it grows to more than 10 caused by the flood I guess, but I can be wrong.
I solve by hitting space key, not by clicking. But I think I got what causes it to increase > 10... It's probably caused by the way, I change the skin on the clicked tile. I create bmap and fill it with color each time I click (yes, it's an awful way to do this, I changed it, so now I create 4 bmaps right at the start of the engine, then change tile skin via ent_setskin, instead of creating them each time at run-time).

Thank you for the code man! Going to get into it right now laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #475422
12/07/18 13:20
12/07/18 13:20
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Glad of been of help laugh

Re: What are you working on? [Re: txesmi] #475485
12/14/18 01:42
12/14/18 01:42
Joined: Mar 2014
Posts: 359
CocaCola Offline
Senior Member
CocaCola  Offline
Senior Member

Joined: Mar 2014
Posts: 359

Re: What are you working on? [Re: CocaCola] #475628
12/29/18 20:03
12/29/18 20:03
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
I had been able to take a bit of beauty from the universe



10K stars and 200 dust sprites. It renders great in any screen resolution.



Re: What are you working on? [Re: txesmi] #475785
01/07/19 22:07
01/07/19 22:07
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
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jumpman  Offline
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Joined: Apr 2002
Posts: 1,246
ny
Txesmi, amazing! How are you rendering that many stars??

Re: What are you working on? [Re: jumpman] #475815
01/08/19 17:30
01/08/19 17:30
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
they are no more than little squares facing the camera in a single entity, all procedurally created. I rotate the faces with the camera rotation matrix. Believe or not, it is much more expensive rendering the multi-layered and alpha-blended dust.

Re: What are you working on? [Re: ratchet] #475990
01/16/19 16:51
01/16/19 16:51
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
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jumpman  Offline
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Joined: Apr 2002
Posts: 1,246
ny
Working on my portfolio piece! Really trying to get hired somewhere for game art/development. As much as there is doom and gloom over this engine not being supported anymore, I still thank the team that made this engine and you forum members. Hard work is greater than what an engine is.

Here is my world with some final art in.

6 texture terrain shader with shadows, normal mapping, fog, specular and dithering. The water shader with reflection and refraction, foam. There will be a waterfall dropping into the lake, and fishes and plants. Currently there are only grass models and dead trees. Cant wait to add more.






Re: What are you working on? [Re: jumpman] #476003
01/17/19 00:42
01/17/19 00:42
Joined: Nov 2005
Posts: 204
Bavaria
HellThunder Offline
Member
HellThunder  Offline
Member

Joined: Nov 2005
Posts: 204
Bavaria
@txesmi
Looks impressing. I'm a man who loves moving pictures. Is there a way of presenting a small video.

@Jumpan
I really like you working result. The details are talking. I would like a smoother terrain a bit more. But boulder models in front of the stretched terrain parts, which blend over with the terrain would improve the look even more.

Really nice water and reflection!



And here my piece of work.
Created with my Toolkit which was created with the C# Wrapper for the Toolkit and Lite-C for the Gamecore.

The gameplay was created with 3D Gamestudio, but also without writing a single line of code.

The target of this techdemo is to create a game which uses all features of YRPG Toolkit and complex combinations of Entity- and Event Management.

First Minutes of gameplay of the YRPG techdemo, which will be a real game.

This video shows the premiere of Battle Events. The event editor of YRPG Toolkit can be used to create battle events which will start for selected battles. Battle Events offer the possibilty of an interactive feeling during battles.

Presented game is still work in progress.
(Click to open youtube video)



Create your own JRPG and join our community: https://www.yrpgtoolkit.com
Re: What are you working on? [Re: HellThunder] #476012
01/17/19 16:56
01/17/19 16:56
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@jumpman
looking cool!

@HellThunder
You can try it out yourself: download laugh

Re: What are you working on? [Re: Hummel] #476209
02/04/19 21:49
02/04/19 21:49
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 868
Chicago, IL
I'm working on an old-school Vector Graphics game inspired by the impossible geometry of M.C. Escher.







I have a page on IndiDB for it here: https://www.indiedb.com/games/paradox-vector

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