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Re: cloth ? [Re: 3run] #473550
07/21/18 18:40
07/21/18 18:40
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Joined: Oct 2004
Posts: 900
Lgh
Thanks, rename the old ackphysX.dll to ackphysX_old or something like this and try again.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: cloth ? [Re: rojart] #473551
07/21/18 18:44
07/21/18 18:44
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Now it crashed SED (if I run in debug mode, in 'run current script' mode, it simply crashes as before.
Quote:
Log of A8 Engine 8.47.1 run at Sat Jul 21 21:41:53 2018
Мага on Windows NT/2000/XP version 6.1 Build 7601
Options clothdemo.c -diag -tl -debug
App: C:Program Files (x86)GStudio8SED.exe in C:UsersМагаDesktopcloth

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Pro Edition V8.47.1 - Mar 9 2016
Development version
Registered to: Magomet Kochkarov

Mouse found
Динамики (ASUS Xonar DX Audio Device) opened
NVIDIA GeForce GTX 1060 6GB pure T&L device 1ff9 detected
D3D device NVIDIA GeForce GTX 1060 6GB 1ff9 selected.
acknet.dll opened
ackoal.dll opened
ackphysX.dll opened
ackphysX_old.dll opened
Compiling CLOTHDEMO.C - [Esc] to abort......
PATH C:Program Files (x86)GStudio8code
PATH C:Program Files (x86)GStudio8templatesimages..........
on_ent_remove_px: function not found
on_exit_px: function not found
on_level_load_px: function not found.... 0.298 sec
Running CLOTHDEMO.C.
2 objects
Main started at 1.378 in debug mode
D3D_Init Window: 720x480 -> Window: 1x720x480x32
Video memory found: 1646 MB
LevelInit at 1.414 0 lmaps 0 textures...ok
LevelReady at 1.415
Opening PhysX...

- GPU: NVIDIA GeForce GTX 1060 6GB

- gHardwareSimulation: 1

ok
def_startup started
mtlfx_startup started
Main loop at 2.674....
1st frame with 1646 MB. at 2.690
Normal exit at 3.821
Close level,DLL
Renamed old 'ackphysX.dll' to 'ackphysX_old.dll' and placed new one in 'acknex_plugins' folder.


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Re: cloth ? [Re: 3run] #473552
07/21/18 19:11
07/21/18 19:11
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Please rename it without the (.dll)


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: cloth ? [Re: rojart] #473554
07/21/18 20:45
07/21/18 20:45
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
just for clarity, you need to open one ackphysX.dll, but not two at the same time.

from your log file:
...
acknet.dll opened
ackoal.dll opened
ackphysX.dll opened
ackphysX_old.dll opened <- Wrong!
...

Last edited by rojart; 07/21/18 20:46.

Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: cloth ? [Re: rojart] #473556
07/22/18 00:57
07/22/18 00:57
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
Ok, removed .dll
Here is log
Quote:
Log of A8 Engine 8.47.1 run at Sun Jul 22 03:54:51 2018
&#1052;&#1072;&#1075;&#1072; on Windows NT/2000/XP version 6.1 Build 7601
Options clothdemo.c -diag -tl -debug
App: C:Program Files (x86)GStudio8SED.exe in C:Users&#1052;&#1072;&#1075;&#1072;Desktopcloth

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Pro Edition V8.47.1 - Mar 9 2016
Development version
Registered to: Magomet Kochkarov

Mouse found
&#1044;&#1080;&#1085;&#1072;&#1084;&#1080;&#1082;&#1080; (ASUS Xonar DX Audio Device) opened
NVIDIA GeForce GTX 1060 6GB pure T&L device 1ff9 detected
D3D device NVIDIA GeForce GTX 1060 6GB 1ff9 selected.
acknet.dll opened
ackoal.dll opened
ackphysX.dll opened
Compiling CLOTHDEMO.C - [Esc] to abort......
PATH C:Program Files (x86)GStudio8code
PATH C:Program Files (x86)GStudio8templatesimages..........
on_ent_remove_px: function not found
on_exit_px: function not found
on_level_load_px: function not found.... 0.307 sec
Running CLOTHDEMO.C.
2 objects
Main started at 1.386 in debug mode
D3D_Init Window: 720x480 -> Window: 1x720x480x32
Video memory found: 1646 MB
LevelInit at 1.429 0 lmaps 0 textures...ok
LevelReady at 1.430
Opening PhysX...

- GPU: NVIDIA GeForce GTX 1060 6GB

- gHardwareSimulation: 1

ok
def_startup started
mtlfx_startup started
Main loop at 2.712....
1st frame with 1646 MB. at 2.726
Normal exit at 3.843
Close level,DLL


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Re: cloth ? [Re: 3run] #473559
07/22/18 09:06
07/22/18 09:06
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
any crashes?


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: cloth ? [Re: rojart] #473561
07/22/18 13:05
07/22/18 13:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
Sorry, yes. Crash is still there.


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Re: cloth ? [Re: 3run] #473562
07/22/18 15:00
07/22/18 15:00
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
ok, that's normal because of my different dll, but this is not the issue.

Probably after the change of "PhysX System Software", the GPU acceleration is no longer working, I'll check why.

Now you can check the same effect with the old ackphysX.dll

1. Make sure to use the old ackphysX.dll in acknex_plugins folder.

2. For some debug run the NVIDIA Control Panel and check "Show PhysX Visual Indicator" under "3D Settings" Menu.

3. From task menu "Configure Sorround, PhysX" change the PhysX Settings.. to CPU.

Now the cloth simulation should works without GPU acceleration.

p.s.
Even the GPU PhysX 3 of cloth simulation, also does not work.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: cloth ? [Re: rojart] #473563
07/22/18 16:50
07/22/18 16:50
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Posts: 5,370
Caucasus
Thank you for the answer, rojart!


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Re: cloth ? [Re: 3run] #473564
07/22/18 18:48
07/22/18 18:48
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
All this means (as far as I understood), that cloth in acknex (physX plugin) is always simulated on GPU. If so, then 'NX_CLF_HARDWARE' flag makes no sence.. Is there any way to set CPU to default and make GPU simulation only with 'NX_CLF_HARDWARE' flag set ?

Greets!


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